that is the 1st thing this tracker reminded me of as well (lol)
SRB2er
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Ooh this OST is just real good! 23 whole tracks, with each one being very good to listen too!!
The piano definetly suits the idea of the game, so props on that!
The tracks themselves are also really good. Cave Of Dreams felt truly dreamy, with the pads and slow melodies. Out Of Town really sounds like a track you'd listen to in an RPG, which I also love :)
my only nitpick? the orchestra hit. In certain tracks (parcticularly Fight Yourself due to it repeating frequently ) it often sounds a bit loud at times (but its not detrimental to the tracks, just a slight nitpick)
*You are filled, with dreams*
Oh my this is just heavenly to listen toooo!!!!
The percussion is very noisy, kinda like the ocean, really like that. Violin just oozes "finding your parent as a spirit after their death" sorta vibe. Those tiny embellishments reallly add to the feeling. And those synthssssss. Oh my I loveeee themmmm. This song feels like its actually underwater and I love that!
Absolutely beautiful. (Sorry about your ear though. Hope its fine.)
idea: pretty nice
visuals: pretty immersive
sound: nice
theme: powering into someone's account? that's pretty interesting
gameplay: ...oh...
I didnt understand what to do so i checked the page's "tutorial" which helped me till i reached the 6 question verification... I don't know what to put for any of these questions, and so I'm stuck at that part
(oh and by the way, you can pull the killogram menu up at any time and it'll stack on top of one another another..)
definitely a really good game tho, especially for someone aged 15, just a bit difficult to understand
hey
i was actually planning on using less colors, but i thought if i just used 2, it'd be hard to tell whats a star and whats a bullet, so hence came the 4 color palette (which isn't even mine, its the marrow 4 palette from lospec)
for the difficulty... I unfortunately didn't have the time to flesh that out... started a week late due to me not be able to come up with ideas, and so i couldn't properly finish it...
thanks for
th e
feed-ba-ck
hey
About the pixely graphics,
They are actually vectors, its just that the software i used (TIC-80) has a low resolution (240x136), so they appear pixely
For the shield, i was actually considering (and had inmpemented) making x give you 3 bullets at a time at the cost of a faster power decrease, but i found i hardly used it myself, and so removed it, before coming up with the shield
And about the theme... i do agree that the game doesnt make full potential of the theme, but i started this like a week late, and had gone through at least 2 different ideas during that, so this one was a sorta last minute dash to get something ready for the jam.
Thanks for
the
feedback :)
this game is very polished, and has alot to offer for being a pico 8 cartridge
Graphics? Yessss (+ palette swapping, nice)
Gameplay? Nice (controls are nice, not slippery, very good)
Music? Oh yes (Some of the music here, especially the intro one, do NOT sound like pico 8, more like a whole symphony
Boss Fight? Yup! (that boss was very nice)
Only nitpick?
...How does this relate to power? Is it because you need power to break through the broken blocks with your bow? I'm just curious,
Besides that minor nitpick, this game is really good
nice job!!
Title Art? Amazing. Menus? Pretty good. The gameplay? ...well...
This game is definitely interesting, I can see this being very nice to play. But there are issues.
1) The amount of health you have is extremely little. Just 3 hits and you can be screwed. Wish the damage enemies gave you was decreased.
2) Why are there spiders? If there is only 2 teams why are there enemies that are against both? I find them annoying to deal with, but not because of them themselves, no no. It's because of...
3) THE. AIMING. Why must you aim with 2 buttons FAR AWAY from each other, AND then use a third button ALSO far from the arrows to shoot? If the aim was just forced to your last directional input I wouldn't mind it. But the way it is now is painfully annoying
Minor nitpick, 4) Why are there graphics of different sizing? I understand making art can be difficult and using ones online is fine, but PLEASE at least resize them so each graphic has a similar pixel density. (Also, the low density ones become blurry due to their size.)
Definitely not a bad idea, but its really hard to enjoy for me.
This definitely seems very fun. Controls are nice, though I wish there was an option to break tiles above you, seeing as.. that's the direction that's away from the water?
The transitions are very nice and I really like them!
But about the procedural generation...
I could never go for more than 15 seconds before I found myself in an unwinnable position (heck, you could spawn in an unwinnable position). Since you can't break blocks upwards, if you ever find yourself below a large ceiling, your screwed). Additionally, I'd often find myself in scenarios where the distance between me and ground above me too far, and due to the water's fast speed, you can't just fall back down to find a better position to fly from, you're done. (It's also for this reason that I wasn't able to get any power ups, besides this green orb, and I died before I could tell what it was)
also this happened:
I honestly don't know what happened, but from the error message I'm guessing a particle got deleted from the table and somehow the game still tried to do math to it
Definitely a game with potential, but just a bit rough round the sides.
This game is perfection! and yet I never heard of it till now :(
The gameplay is amazing, and I like how each world uses its own unique mechanic combined with the basic toggle spikes!
The art here is very, very good, especially the higher res ones like the title screen and backgrounds!
And the music ohhhhh myyyy. If you played these tracks to me without telling me where they came from, I would guess you used the NES (2A03) plus some expansion chip like the N163. It genuinely uses all the channels (2 pulse, 1wave, 1 noise) so well!
The stars you had to collect were a nice little challenge for 100%ers, and the prize you get from it is really fun. I enjoyed it alot!
I litteraly have nothing to complain about here. Its that good!
Well done, Gumpy Function, Vault Kid and Tronimal! :D
this is a pretty solid entry ngl
the art was nice, and the gameplay was simple, but kinda fun (though I do find it weird that the weird fuzzy-esc things can just spawn right in front of you, like some weren't even coming from offscreen, some just came out of nowhere lmao)
The music though.... oh dear.
Ik music is hard, and I like the fact that there is more than just 1 music track in the entire game.
With that being said, the music here sounds more like you just decided to throw together random pulse, wave, and noise channels nonsense into a couple of songs and pretend like nothing happened or something, but it really did not work out there.
Still, it's a good entry, and even better considering that it's on real hardware!
This game definitely has potential, it just needs more time in the oven (I think that's how the phrase goes)
Firstly, the art is really nice (and probably this game's strong point), and the movement is a bit slow, but it's manageable imo. RIP the music, was gonna vibe to the pulse channels till I realised it had no music.
...but why no sfx? I can understand music, as making actually good music for the gameboy using its 2 pulse, 1 wave, 1 noise channels can be difficult, but the lack of sfx made the game wayyyyyyyyy to empty imo.
Now, I never actual beat this game because of 2 reasons: ( well, I mean, laziness was part of it but the main 2 were)
1) Softlocks.
litteraly, if you go up at the start, go left, go up, and then keep holding up when you exit the planet, you'll actually clip out of bounds, and be unable to get back, effectively softlocking you. Sure, there's the save feature, but even in a different room, aka the one Zani.Pixels mentioned, it's possible to walk to the top / bottom of the well and dog house room, and be unable to get out :/
2) The map is H U G E
i legit got trapped in this room without a fishing rod and couldn't get out lmao
This game is definitely very good, and the fact that it's on an actual gameboy is great, but there just a couple things preventing this game from being really good, that all.
This game has got style, ngl
Despite being relatively short, the content here is extremely promising. The art here is amazing, the gameplay is fun, the smol storyline is intriguing, and the music is amazing ( actually good use of all sound channels - pulse, wave, noise - something I haven't seen with that many entries that run on actual gameboys)
I have nothing bad to say about this game besides the fact that's its short, but it's a game jam. Things like this happen. :)
So overall, really strong entry in all places! I am very excited to see how the rest of the game will go (assuming you decide to continue this game, that is)!
smol little game we got here, but it's definitely something!
sure, the art is basic and the music is, a) nonexistent and b) the sfx just use 1 pulse channel for the entirely thing, but that isn't to say the gane isn't challenging.
Seems easy till you reach 150, then you realise what you are in for!
Do have to say though, the scrolling got so fast I genuinely was confused about what was where for a while :/
still, it's a good start, and even better that it's on an actual gameboy! :D
DAMN this is clean.
The gameplay here is very solid and enjoyable (i like the fact you can choose what and where to go here), the art looks amazing (I'll ignore the fact you used more than 4 colors simply due to how amazing this is and that it's on an actual gameboy) and the music ooooooohhhh myyyy. This is yet another one of the very smol selection of games in this jam that 1) run on an actual gameboy and 2) has music that utilises ALL the gameboy's channels effectively (aka 2 pulse, 1 wave, and 1 noise). Whoever made the music here, you deserve a medal for this.
My only smol complaint is that the boss takes 9 hits to defeat, which is very easy to do lol.
Still, this game is outstanding! Well done!
wasn't able to beat this but i can say that it is definitely interesting
The art is nice :)
only 2 complaints I have are the fact that the controls feel a bit "stiff" for me, and the music is well, it's basically just random notes on one of the pulse channels with some occasional periodic noise, and it doesn't really sound that good in my opinion
Still, this is definitely a solid entry!
Edit: it now works, and it's kinda upscaled, but that's good, cuz it means it's easier to draw things.
So I've used tic80 version 1.0.2164 on my mobile for a while now and now that I have seen the new version, 1.1, I wanted to, well, try it out!
Problem is that, for some reason, the 1.1 version is not compatible with my device, so I can't install it.
My best guess for the reason has something to do with abiFilters in the build.gradle in the android/app folder as I managed to fix a similar problem with another app, though I now unfortunately don't have the means to be able to do it here. (my device is a 32bit one btw I think)
So yeah, that.
:/