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This definitely seems very fun. Controls are nice, though I wish there was an option to break tiles above you, seeing as.. that's the direction that's away from the water?

The transitions are very nice and I really like them!

But about the procedural generation...

I could never go for more than 15 seconds before I found myself in an unwinnable position (heck, you could spawn in an unwinnable position). Since you can't break blocks upwards, if you ever find yourself below a large ceiling, your screwed). Additionally, I'd often find myself in scenarios where the distance between me and ground above me too far, and due to the water's fast speed, you can't just fall back down to find a better position to fly from, you're done. (It's also for this reason that I wasn't able to get any power ups, besides this green orb, and I died before I could tell what it was) 

also this happened:

what the hell happened here

I honestly don't know what happened, but from the error message I'm guessing a particle got deleted from the table and somehow the game still tried to do math to it

Definitely a game with potential, but just a bit rough round the sides.