Really enjoyed the sound and movement. Wish it had lives bc i suck at games😭
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Spelunker Skull's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #58 | 3.250 | 3.250 |
Overall | #103 | 2.905 | 2.905 |
Gameplay | #105 | 2.900 | 2.900 |
Graphics | #114 | 3.075 | 3.075 |
Audio | #126 | 2.725 | 2.725 |
Innovation | #133 | 2.575 | 2.575 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- A game that mixes Spelunky and skeletons. This game uses light and darkness to generate its exploration mechanics. Investigate around the dungeon and turn on your flashlight more to dodge obstacles! As an improvement, it would be interesting to correct some collisions with spikes, as even if you don't touch them you die, and it can feel unfair.
Challenges
GitHub repository url
https://github.com/ParkerBacall/Spelunker_Skull
Comments
I have to say fantastic platformer the movement feels incredibly smooth and the style is good. Excellent job!
Neat challenging little platformer! Explanation of controls and lightning increasing light power would be nice.
Really nice platformer! I thought the movement was solid and I liked the art style. Great work!
The differences in the background were really hard to read, even with the light powerups! Once I learned the layout of the level though it was easier, though I was disappointed a bit once I got the treasure and it just reset again haha. Also there was a bit of an a bug for me at least where the music would sometimes start overlapping and playing multiple instances at once, but it actually sounded great haha. Overall well done!
The sound of dying is hilarious! It keeps me playing this game. The light mechanic is a good find!
getting a sword is much easier than collecting light. Apart from that, this game is good because it really tests your patience. There is no difference whatsoever in picking up a sword or getting pricked by a thorn, in the end back to starting point. I mean, when you get pricked by a thorn it will confirm you are dead or something like that. And if you take the sword, it will confirm you win.
This game tested my patience, but i stuck it out and found the treasure, once I realized i didnt really have to keep getting the increased light pickups it made it alot more bearable. it was really cool being right next to a path but not seeing it till coming back later with more light. and liked the graphics style alot.
Not bad at all. There's some audio bug but, hey, it's a game jam we don't need to be perfect! Really like the take on the light use.
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