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A jam submission

Mad Maze-AgascarView game page

A shifting maze local multiplayer action puzzle!
Submitted by Manikobunneh, StampyDragon, hoppelhoop — 3 hours, 19 minutes before the deadline
Rated by 15 people so far
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Mad Maze-Agascar's itch.io page

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Team members
Manikobunneh (Programming, Animation, Shaders), Hoop (Art), Stampy (Programming, Art, Modeling)

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Comments

Submitted(+1)

Really like this one! As is, I could totally see it shipped as a CD Rom game! Lot of fun, only feedack is to increase the speed of shifting over time to add some pressure and maye some powerups to help spice up the gameplay and keep the pace active!

Submitted(+1)

I really enjoyed the game. The visuals look good, the gameplay is great and the different maps is a great addition to add variation. The only issue I had was the movement that I found hard to handle at first (due to the 45° rotation of the map), as well as the insects that are sometimes hard to see (I always find myself stopping for 3 to 5 seconds looking for the next insect). Other than that, it's a great game !

Developer

Thanks for your comment and trying out the game! :D We did think about making the sparkles marking the bugs bigger, but that kind of made it a bit too intense. Always a balancing act, heh! :D

Submitted (1 edit) (+2)

Oh wow this looks super cool, great composition of the screens and dialogues. 
(game screen on the other hand feels a little smallish and collision/motion during maze rearrangement could be more lenient)

Mad Maze-Agasca Takes the "Crazy Labyrinth" board game principle and turns it into a real time frantic local multiplayer, with screen wrapping and cool animals.

Fossas FTW. Great soundtrack, absolutely slaps. Oh wow does it slap.

Developer

Thanks very much! I am glad you liked it! :D We are pretty aggressive with locking the players to the tiles to prevent accidents with the physics engine, and keeping everything in frame is a challenge with larger maps for sure ^^

Submitted(+3)

Unfortunately I’m lonely and don’t have anyone to play local coop with, but absolutely love the gameplay! Even just a round against COMs was incredibly fun. The art is also super good. Only critique I have is that the camera feels a bit too zoomed out, an orthographic perspective would be nice.

Developer

Huge thanks!  Hoop/King Civet did an outstanding job with the art direction for the game.  Maniko and I came up with the concept for the game play and gave them full control over that, and they did a wonderful job with it!

That could be just from having a large monitor, whoops  While 7 by 7 is our default grid size there's a bunch of different maps in different sizes, which zoom the camera in further!

Thanks!

Developer

Thanks so much for the comment and playing the game! I am glad the CPUs worked well! :D We were playing around with Orthographic at the end, but it messed up some things we couldn't fix in time!