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Shale

20
Posts
5
Followers
10
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A member registered Feb 06, 2025 · View creator page →

Creator of

Recent community posts

Thank you!! I've never released music before so it means a lot that you enjoyed it

Super curious how other people played so I'm looking forward to watching your playthrough :3

Woah thanks! I gave you a follow, looking forward to seeing it on stream! :3

Thanks so much!! Admittedly some of the concepts in the later levels could've used some more/better introductory puzzles but I made the last 10 levels on Saturday+Sunday and had little to no time left for changes after playtesting x3

Thank you!

While the gravity flip is very much intended to be a mildy frustrating challenge you must overcome with some creative problem solving I agree it's not fun when the balls can go offscreen where they're not dead yet but also not recoverable

if I were to polish this game up I'd probably add left/right walls and have little markers for where the balls are when they're above the screen 

AMAZING work on the intro, just wish there was more gameplay afterward, curious where you'll take this post-jam!

Incredibly fun game! I loved timing my blocks on the lazer guys

Short but sweet! Really nice art and fun puzzles. I do wish there was an option to manually advance each sentence of dialog as I am a very slow reader and didn't get enough time to appreciate the character art before it moved on to the next expression

Really nice game, and a nice amount of variety in level styles and layouts! Wanna try it out with friends some time. My only small gripe is that i would get "stuck" on colliders from time to time. It would be nice to have slightly angled colliders around the corners so you slide in.

Funniest game I've played in a looooooong time, super nice visuals too. AMAZING stuff!

WHACK! WHACK! WHACK! WHACK!

Simple but very fun! I could see this being an amazing game with some supporting systems and the right amount of juice

This felt like a really nice cohesive package, I enjoyed it a lot!

Solid rhythm game! I really like that you have the ability to dogde if you're overwhelmed and the attack patterns are fun and varied. Still very difficult as someone that usually doesn't play these kinds of games, a warmup level or two would've definitely been nice even if it is just the existing levels with half of the attacks taken out

Really nice and surprisingly polished limbo-like! Feels like it could easily be turned into a full game with just a little more touch ups. Puzzles were just the right difficulty for me, my only minor gripes were that platforming felt a bit floaty and the input seems to block for a couple seconds when you die/start a level.

really nice atmosphere and love the character designs! Gameplay was enjoyable albeit pretty hard, I believe parrying doesn't work when you're too close which made it quite tricky as the enemies would bunch up on me

Super pretty and fun little game! Took a little while to figure out picking up blocks is based on what the protogen is looking at and not mouse position. My only major gripe is that the camera sometimes provides insufficient control and viewing angles for me to actually approach the level as a puzzle. 

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Super cool interpretation of the theme and very enjoyable to play! The lens mechanic has huge potetial for visual story telling, allowing for different lenses to provide different perspectives on the world. I would've liked to see an area where you need to use all of your lenses to tiptoe your way through

nice and juicy rhythm game! I did have a bit of a hard time following the music due to the relatively loud volume of the applause sfx

gorgeous graphics, very immersive! being able to move during the tutorial would've been nice, I thought my input was bugged because I didn't manage to move before the monster killed me the first two times I tried to play.

cute fun little game! would definitely be interested in playing more levels

relaxing, adorable and engaging! Found myself going from just simply solving the puzzle to actually trying to plan the pefect week