This is hands down my favorite game for this Jam!
Really hectic, but really fucking fun!! :3
The only thing I would really want is some kind of pause button so I have time to reorder my noodles.
Good stuff! :3
The Art is great! Loved the aesthetic of things being arranged along the inner-crescent of the moon and I could tell there was a very high amount of polish for the Character Art and UI!
I also liked the variety of Characters for this entry! :3
I think my only gripe with this game is the same one I have for other games incorporating a lot of the mouse, and that's the lack of hotkeys to snap the Dice into the cursor.
I would have loved it if there were keys setup to do that, so I can just select and swap Dice via a hotkey to speed up my actions! :3
Not a gripe, but just something I was curious about... is there a detriment to expending an hour of the day to refill the dice? I think the only timed event that I noticed was the Fair, and that seemed like a nifty way to get more money, but I'm not sure if there was more stuff I just wasn't paying enough attention to?
All-in-all, I had a great time with this game! :3
I think the tutorial final platform before the ledge to the next section was a bit too far away... I missed that jump so many times before I got to that section X3
The trek from the hideout to the station/laboratory felt quite long. I guess maybe I wasn't supposed to beeline it directly there? I'm still not sure about that.
For some reason, I couldn't pick up the Eggman coin when it said 'Interact' and when I tried going up the big elevator thing at the center, I got killed by the 5 bullets raining down on me X3
I admit, I don't read the Sonic comics much so I don't know Lanolin's character all that well, but now I'm a bit curious to see what her abilities are :3
Nice job with your entry! :3
I managed to beat it, but I got the bad ending (ending 'D'), so I feel compelled to try it again later for a better ending :3
I think this was my favorite game so far!! :3
You have--
A Narrative WITH MULTIPLE ENDINGS, SFX, Music,3D Animations, a custom environment, varied gameplay, a fun UI, a 3D Character model, several 3D Enemies, and 5 3D levels of content in just 45 days.
You are nothing short of incredible for managing to pull all of that off in such a short period of time!!!
Honestly, you've really outdone yourself this time Ryusui!!!
Good stuff!! :3
I managed to get all 160 fluffs and exit :3
This was pretty fun! I just wish I could have aimed the vacuum with the mouse as opposed to just turning it on X3
The ghosts were pretty tough to try to avoid but it wasn't entirely impossible. I think having some way to restore your health, like a pickup, might be ideal. Then there's incentive for me to search for more of them or chance getting some restoration if I see it :3
Good stuff :3
I feel like this could very easily be expanded upon into a full game experience with a tutorial and randomization of a path to the 'final boss' and some other progression elements like achievements or some kind of currency so you can have an edge for future runs :3
The foundation is already there!
Really impressive stuff!! :3
This was a cute experience! :3
I think I should a controller for this game as keyboard feels a bit awkward considering the key combinations needed to do certain jumps.
I also think the difficulty in expected jumps/platforming ramped up quite fast, but overall it was fun figuring out how to make progress :3
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这真是一次很可爱的体验!:3
我觉得我应该给这款游戏配个手柄,因为考虑到某些跳跃动作所需的按键组合,用键盘操作感觉有点别扭。
此外,我觉得游戏中对跳跃和平台操作的难度要求提升得相当快;不过总体而言,摸索如何顺利通关的过程还是挺有趣的!:3
Our Discord community consists of peeps that are Furries, as well as peeps that are not Furries.
Most Furries do not mind NSFW Feral content (as seen with our partners), but peeps that are not Furries and want to make games with Anthro or Furry characters are not as inoculated into the fandom.
The rule is an extension of the rule in our Discord regarding NSFW Feral content to avoid friction with peeps that would otherwise have an issue with the content within our community.
tl;dr - it's a choice made to accommodate tourists interested in making Anthro/Furry content since not everyone that wants to make Anthro/Furry games are actually Furries themselves.
For the record, I am personally good friends with Feral Furries and MLP-peeps and don't mind their content and have apologized profusely with individuals like yourself that were interested in our server but realized the rules would disallow some or all of their content.
I apologize for the inconvenience.
There is a Furry Gamedev server (Furry Game Developers) that is perfectly fine with NSFW Feral content, and I hope we can partner with them on Discord soon so peeps have a place to go to share their content even if it is NSFW Feral.
I think someone asked this question before.
I forgot the conclusion, but for FGAD Jam's we assume Sexually Mature/Adult content is what falls into the NSFW category.
I think if something has a lot of violence/gore/etc, giving a warning of the content ahead of time in the title or info about the game might be enough. Personally speaking, I think it still counts as SFW.
It is strongly recommended to use an engine that can export to the Web Browser, as executables are not curated and therefore not trustworthy, especially from unknown developers.
I make a personal rule for myself to only play Browser games on itch unless it is a game that has been around for awhile and there are no reports of maliciousness for a title.
For UE, there are UE4 versions that support HTML export, though I don't know much about limitations regarding the HTML exporting for UE4.
Fun game with some nifty metaprogression :3
I managed to make it to house 26 on my first run!
Good stuff! :3
You keep improving with every Jam! I was not expecting a Roguelite RPG Trick-or-Treat setup :3
You really made good effect of the higher time constraint compared to the other shorter Jams. You were able to add a decent amount of content! :3
Nice job! :3
Nifty stuff!! :3
This game looks like it can easily scale up with more Enemies and Metaprogression systems!
The artstyle is also very cute :3
I think the only things I'd want to see added to this game in the future, are--
- SFX
- Some Visual Feedback when you gain items (like the UI of the currency you gain expanding and then shrink back to its form quickly to indicate an increase)
- Some other way to use currency so the Player chooses between buying direct stat upgrades for themselves or something else.
- Boss and/or Elite Enemy types
Otherwise, good stuff! You guys make a great team :3
Yeah I really wanted to do that but ran out of steam near the end X3
There's quite a few things I'd like to do to improve this project, including--
- Minimap with Fog until the Player moves into a cell to reveal it in the Minimap
- Different Attacks
- Different Weapon-types
- VFX for Attacks
- SFX
- More Animations
- More Items
- Procedural gameplay
- More Enemies
- Better performance for movement
Stuff like that :3
Thank you for the feedback! :3
Not our Jams specifically (thankfully), but it has happened in other popular Jams.
This measure is mostly a preventative one.
Try to imagine being in my shoes where some hacker could ask the same questions you are and then post a malicious executable and have a bunch of peeps get Malware/Ransomware and greatly inconvenient peeps.
There would be less trust in our Jams and therefore less turnout.
All it takes is one unfortunate incident to remove trust.
The general rule of thumb is that Browser-based games are strongly preferred as it greatly reduces the chance for someone playing the game to have their PC compromised with Malware/etc.
Someone trusted in our community needs to vouche for any executable so other members know that the game is safe/etc.
That's the unfortunate reality when a Platform has low curation on uploaded content, and why we have a strong preference for Browser-based games.
Yeah the first build of the game had issues and I had to do some emergency changes to the Shaders used to make it visible.
And yeah I definitely need better visual and sound feedback all around.
I also plan to add an Icon to indicate what kind of Selection is currently happening, so peeps are less prone to accidentally firing off spells.
I'll also make the indicator a different color so it doesn't blend in with the Selection tiles.
Thank you for the feedback!! :3
The 3D Dungeon Tiles and Desk are from a Kenney pack I purchased awhile back.
The Werewolves and Golems are from separate Asset packs. The Golem is from a free one on the Unity Asset Store, but I forget which one specifically.
The 3D Character models were made prior to or during previous Jams.
Most of the work done for this Jam was the Game system and some Animations, and coordinating which Assets to be used for the Jam.