Wishlisted :3
Jam & Swoon
Creator of
Recent community posts
This game is crazy advanced for a jam game, what is going on! The idea of weekdays as levels feels absolutely on point.
I love the likable characters that actually pop out of the UI with their ears and heads. Such a nice touch!
I haven’t really understood the game yet, despite reading the tutorial twice - e.g. I tell “Montserrat” to fly, and point them to the nearest airplane, but they just sit there.
Edit: (ok, this has strategic zoom, which looks awesome, and after getting characters to other island, all the buildigs with the red pins are empty, and the characers just seem to sit in front of them …) I’ll keep trying.
Edit/2: Ok, I made a few deliveries. The gameplay for these felt very clicky, I think at least dropoff should be automatic. The origin warehouses for packages absolutely need hotkeys or at least some sort of visual distinction from the other buildings.
Edit/3: And that’s when I noticed the tabs at the top…
But those camera views of the moving characters and the zooming? This is some Grade-A Chris Sawyer sh*t, I am absolutely amazed.
The memes! So heavy. Got blocked by the elevator TWICE because I have the memory of a door stop. The amount and style of the art in this is crazy, so much to discover, and so... zany? This game is a piece of art.
I laughed out loud repeatedly in this cute little point and click adventure. Very well done! Cringe? Sure. It takes cringe to know cringe. :3
Improvements? Controls are weird, because it is actually controllable by game pad, but the controller buttons don't do what is advertised. So we're stuck pressing Z to confirm. :) Playing with mouse would've been good.
This is a VERY interesting interpretation of the theme, and the color lensing effect is both subtle and revealing. The music pieces are each in of themselves fantastic; even if they don't quite fit or transition well when switching lenses.
The game could communicate death better than with an instant next frame respawn. Player motion and acceleration could be softer and squishier, jumps a littler airier on ascent and faster on descent. (the character feels heavy like a brick)
The demon world was a fun surprise, but weird because suddenly you have colliders in the other lenses that weren't there before.
Overall one of the stronger entries for its cute and creative graphics, and a grey in grey game world that feels like it is just holding something hidden from you until you look closer!
Cool Moiré effect and music. :)
Sadly, the game is unplayable, there is no movement or other interaction possible. It also doesn't play nice with most screens because it starts in fullscreen, and reverting to windowed can be hard based on the aspect ratio and resolution of the screen.
I reckon this is a FNAF-like, from how the game loop seems to be laid out.
Oh wow this looks super cool, great composition of the screens and dialogues.
(game screen on the other hand feels a little smallish and collision/motion during maze rearrangement could be more lenient)
Mad Maze-Agasca Takes the "Crazy Labyrinth" board game principle and turns it into a real time frantic local multiplayer, with screen wrapping and cool animals.
Fossas FTW. Great soundtrack, absolutely slaps. Oh wow does it slap.
Glory to Arstotzka, I mean, what if Papers Please were set in a furry universe? GREAT character art, relatable theme (for us convention-goers), and wow, some of these badges are tricky.
An improvement would be a better mouse cursor (see what I did there), the cat's paw is super hard to use. Or bigger buttons overall. :)
I enjoyed this one, because it takes a proven, great game idea, adapts it to the jam's context, and does so with excellent art and good music!
A Impossible Mission vibe, with Canabalt undertones? Doesn't do this game justice, this is a bona fide cool escape platformer with super crisp optics and a great understanding of minimal colors.
Skillful difficulty progression - show, don't tell, you realize what traps to watch out for, in relative safety, before later they spring on you at a time when you have learned the tools to evade them.
I absolutely love the tense ambient music. Favourite music of the jam for me. :3
Voice acting, custom soundtrack, and wow - absolutely great character and environment art. Definitely the best-looking game of the jam for me so far, will end up ranking way up top. ^^
I'm not sure about the narrative (subtitles would've helped), and the gameplay is challenging due to slightly imprecise controls. When you do hit, however, it is punchy and satisfying. Can't wait to make it through the later levels!
Outstanding character and title screen design, the fighters could be even bigger on screen as the stars of this game. Absorb-to-fight mechanic is fun. :)
Game unfortunately didn't play any sound for me, and the AI is hell-bent on getting you stuck at times. -.-
Still a "Big Win!" overall, I think the falling blocks offer a potentially huge breadth of game play if this were expanded on.!
Text adventure, with a very grim war story. The heartbeat sfx is very unsettling, doesn't work well with in-ear headphones. The story seems rather involved, and the pages are a tad too long to be enjoyable to read without knowing more about the lore. It's not always clear how my choice has impacted the conflict and my situation.
A very creative entry, with a fun game mechanic! The guitar soundtrack and gentle plop-plop of tasks snapping into place is absolutely lovely. A preview showing where and whether a task will snap would be a big QoL boost, as well as much larger snapping areas.
The illustrations on the tasks are absolutely gold. Dentist... 😿 Overall vibe makes this my favourite entry so far!
Excellent visuals, cute interpretation of a USB A legacy toaster. The camera and game controls are very fiddly, which detracts from the game play. Constant rotation or a more predictable camera rotation (it regularly flipped just as I was trying to get ready for a jump, causing the jump to fail).
But camera woes aside - Best visuals so far, super outstanding art direction and puzzle progression!










