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Souvillaine

32
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A member registered Nov 29, 2024

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My takeaway from this is that I should start offering $900 badge commissions :>

Also shoutout to Cipher for the hint that you can see the artist's stats by hovering over them!

Ohhh! This was such a tingly puzzle game for my OCD!
Very relatable and nice touch with the separation in school / uni, work and vacation weeks, I could easily see many more levels like that!

Only real issue I have was the selection of the assignments was very finicky and often didn't feel they behaved the way they should, which also made organizing a li'l pain sometimes.
Other than that, I was happily playing though the whole thing and wanted more in the end ^v^ 

Also, I really loved the underlying narrative with hanging out with the bestie ending with the engagement proposal
that was absolutely wholesome!

Very addictive game! Super easy but quite exciting to reach the high score! :D

Also I love the voice acting, really phenomenal job!

This is prolly the cutest game I've ever played, just when Bloxy flops head down on the ground
I can't it's so wonderful! <3

Gosh the functionality of the maze-forming was so baffling to me and to see it used with and against other players was very fun! :D The art direction and soundtrack was very neat as well, can't believe you put this all together in such a short time!

Very neat game!
Paper's Please already was a phenomenal game, although very hectic, so I enjoyed to start off without any time limit and carefull go through the rules an details. Just the feedback when you let a problematic guest in was gone a bit too fast, I couldn't always read what I might have done wrong in the process :o

But ya, lovely entry and gorgeous art style! ^v^

I was just grabbing the free demo to see the naughty stuff but gosh I ended up collecting 28 power crystals because the movement and level design are so good!

Ohh lookin forward to them very much! ^v^

Yes I figured lots of it is up to chance, but that also makes it very endearing :3

 Would love to see this concept being developed further, therefore I followed your page! ^v^

Ey yes same, we also had more graphics and features that couldn't be implemented in time...

Yes I had the boost enabled. I think it gave me more starting time bot not more during the gameplay? <v<
 My last run ended in the last room though so it was a close call!

Heya! Thanks very much for the feedback! We're glad you enjoyed the game!

The numeric speed dispaly would be a nice addition! So far we left in our debug checkerboard-texture in the back to better help with the feeling of movement and speed :3

Yush!

 My go-to strategy was to get rid of the ranged-enemies first as they stunned me into getting hit by the big ones. Though that fight quickly got overwhelming with too many big ghosts that they got me in a corner easily TvT

Ohhh playing with gravity and turning it into a catapulting mechanic is more fun than I thought! ^v^

Heya!

 I liked the shooting mechanics and enemy design only the room layouts and colors with the static cameras were a bit confusing at times as it was hard to orient myself... >v>

Wonderful game! ^v^

 Really felt good to noodle this dragon around <3

What an adorable character! And that mouse trap at the end was the biggest plot twist ever for me :P

I'd really like to give this a try the art style looks very unique. Sadly I can't past the first screen, I dunno what to do :c

Very lovely game!

 I enjoyed the humor in this very much and could relate to a lot of conversations and it had a sweet ending too! ^v^

 Also, is it even possible to beat all the enemies in the Game-talk section or did you just want everyone to have a chuckle at the guy's response? :P

really interesting premise! Liked the convention site and the li'l insiders you hid in the level. ^v^

Yey! Happy you like it! ^v^

 If I had all the time in the world, I would have never stopped with new ship designs here, it was a ton of fun to work these out! ^v^

Heya! Nice game!

At first I didn't know why I died suddenly until I realized it's because I ran into walls constantly. Maybe an animation when taht happens or an auto jump at walls can help with it if you wanna improve upon the game further :3

Oh lawd I can't he is so scary!

Nice! The mouse only gameplay and RPG elements made this very relaxing to play for me.

 focusing on attack damage and hit chance won the game for me though and the '?' interactions scared me off with too many traps, but I'd say it's a solid foundation for a bigger game ahead!

Hmm I'm not sure if I'm playing this right.

 you have to guess the outcome of the coin game and have to get all of them right every time? So far I've only been too unlucky to advance... <v<

Heya! Nice concept! I just keep getting surrounded by the police and can barely escape when I'm respawned.Oh And cool music! :D

Wonderful game and great execution! Love strategy thrills like this!

A nice li'l puzzle game and enjoyed the door code puzzle, though sad it was already over... >v>

Ohhh what an wesome game!

 Loved everything! The unique morse-code fighting / dogding mechanic, the regaining health aspect, the music is thrilling and liked the drawings very much! :D

Really like the premise of this game! Having to manage ressources with gathering more companions with different abilities has great replay value!

Though it's very hard, sometimes teh units just don't do what you want and thus I couldn't finish it even after the 5th attempt 

my gosh, does taht Borzoi have this medical collar around them? That's so cool! Thought they were a lion at first... and then a satellite dish until I figured it out ^v^

That thing with the moon was really freaky, I love it! :D

 Lovely to see a point & click here ^v^

That one wasn't easy but I'm happy I made it! ^v^

 Also wonderful work with the cutscene and animations!