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StampyDragon

37
Posts
A member registered Mar 22, 2025

Creator of

Recent community posts

Neat idea! Good job.

I look forward to trying this again once it gets fixed up, there's potential here, and once again that art is absolutely wonderful!

I am extremely fond of this. It's my personal pic for fav in the jam after playing all of them.  Fantastic work! Definitely gives me some VVVVVV overworld vibes, which isn't a bad thing as i consider that one of my favourite games.  You've managed to do an awful lot with the theme, and game with the allotted time.  The movement is lovely, the theme is wonderful. The mechanics are great. Great work!

Another fun little text based adventure. This felt more accessible than your entry from the last jam too. Lovely work!

One of my favourite games from the jam. It's a very lovely idea.  It was made a bit easier by knowing the shapes of the constellations from memory, but still a lovely idea!  Perhaps it would be nice to see it extended to some fictional or lesser known constellations to aid with that?  Great work!

The game is extremely short and dark, but that art is spectacular. Great work!

Huge thanks! I'm glad you like it.  In the version we submitted for the game jam there's 12 unique custom levels spread over 4 visual themes, and then each visual theme can have randomised layouts too.

Oooh, I think i see what you're doing! I assume you're moving entirely in diagonal movements on the keyboard which isn't required for you to do

We should have made it more clear during the tutorial, but pressing "up "on the controller moves you north east, pressing "down" moves you south west, "left" moves you north west, and "right" moves you south east.  On analogue sticks this isn't the case and you have to use it as you would perhaps expect.

Responding to people's comments we have got a build of the game where the camera is slightly off the isometric view, which would hopefully make it a bit more intuitive, but updating that during the game jam felt a little bit unfair, so we'll do that after the fact.  The character not facing in the correct direction on entirely diagonal inputs on the other hand is a bug.

Thanks for the feedback!

That's interesting! Curiously what type of controller were you using? I tend to play it with keyboard or a dpad, and even with analog sticks we lock into 8 directions to prevent the player getting snagged on walls and such.

Whichever method you are using it should just move in the direction you are facing.  Thanks!

After playing every game, I think this is my favourite? Very simple gameplay loop but very satisfying. Great work!

Goodness me this is impressive. The writing style certainly did NOT match the graphical style from expectations, but I think that's a good thing!  

It's extremely impressive. Amazing work!

Yeah this is an extremely strong game. Fantastic work! Definitely one of my favourites of all the submissions!

Great concept, not sure how "Blocked" it is but a fun concept regardless!

Lovely aesthetic! I struggled with the gameplay some. It could do with some visual / audio feedback to let you know when enemies spawn and also when you manage to deflect things, and also when you can't use it due to cooldown.  

That intro sequence is fantastic!

Interesting!  The use of the skunk in a colourless world is a nice one!  The ending felt like a soft lock assuming that was the ending. but lovely concept!
Tab is a strange key to use when playing with wasd controls. As soon as I changed to cursor keys it was better.

Great visuals and voice acting! It could really do with some kind of aid to help with the depth of where the ball is relative to the player.

Fun stuff! Feels similar in inspiration to "There is no game" or such. Nicely done!

Really cute idea, but things snapping back all the time is a bit frustrating! I get that sometimes it seems to be because it's an invalid placement but it would probably be better to signify that in a different way.

Lovely idea and chill music though!

The maze shifting and changing as the game progressed was something we were really striving for with this!  We really wanted to allow players to block each other in, or take them further away from their goal, but never in a way that felt too frustrating. We're very pleased with what we came up with!  And thank you! It was a very intense and focused week or so, but I really enjoyed working on it!

Huge thanks!

Mani took care of the multiplayer handling of controllers and such. I handled more of the single player bot AI, as we really wanted to include both!  Especially as we felt most people playing the game for the game jam are most likely to be just playing it solo, even if we were trying to make something which was more focused on multiplayer. 

The shifting mechanics was a tag team, effort which ended up working really nicely!  Thank you very much!

That character is such a cutie!  Very interesting concept i just feel this game could really do with controller support. I kept finding myself doing all kinds of weird windows shortcuts with the controls here.

Interesting game, really nice character!

Interesting game! I think with some practice it could be very fun.

Interesting game! Is there actually a positive ending? I tried the options I could try and it would lead to the same event.

Great work! It's a super cute character, and a good theme. It took me a long time to realise that you could go through the doors. I just ended up finding that out by accident in the end.  Also some more feedback to say you've completed the level or such.

Lovely work though!

What a cute character! That running animation is adorable.


This could really do with a download version with controller support. I kept triggering all kinds of windows shortcuts.

Very cute character! 

Interesting looking stealth game, that could do with some checkpoints!  Lovely work though! Great voiceacting.

Not a bad concept at all! I feel it could do with some variation in stages or such or some blocks that are platforms or obstacles. But fun concept!

A solid DDR game. Good work!

Lovely design. Very short but very polished.

Amazing work.   Great visuals and lovely level design! A tricky challenge throughout.  Tasty tasty RAM.

What a great looking game. I'll have to take time to work it out as it's certainly involved.

Amazing art direction throughout!

Very lovely design and art direction. The design on the character is top notch!

Huge thanks!  Hoop/King Civet did an outstanding job with the art direction for the game.  Maniko and I came up with the concept for the game play and gave them full control over that, and they did a wonderful job with it!

That could be just from having a large monitor, whoops  While 7 by 7 is our default grid size there's a bunch of different maps in different sizes, which zoom the camera in further!

Thanks!