Neat idea! Good job.
StampyDragon
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I am extremely fond of this. It's my personal pic for fav in the jam after playing all of them. Fantastic work! Definitely gives me some VVVVVV overworld vibes, which isn't a bad thing as i consider that one of my favourite games. You've managed to do an awful lot with the theme, and game with the allotted time. The movement is lovely, the theme is wonderful. The mechanics are great. Great work!
Oooh, I think i see what you're doing! I assume you're moving entirely in diagonal movements on the keyboard which isn't required for you to do
We should have made it more clear during the tutorial, but pressing "up "on the controller moves you north east, pressing "down" moves you south west, "left" moves you north west, and "right" moves you south east. On analogue sticks this isn't the case and you have to use it as you would perhaps expect.
Responding to people's comments we have got a build of the game where the camera is slightly off the isometric view, which would hopefully make it a bit more intuitive, but updating that during the game jam felt a little bit unfair, so we'll do that after the fact. The character not facing in the correct direction on entirely diagonal inputs on the other hand is a bug.
Thanks for the feedback!
That's interesting! Curiously what type of controller were you using? I tend to play it with keyboard or a dpad, and even with analog sticks we lock into 8 directions to prevent the player getting snagged on walls and such.
Whichever method you are using it should just move in the direction you are facing. Thanks!
The maze shifting and changing as the game progressed was something we were really striving for with this! We really wanted to allow players to block each other in, or take them further away from their goal, but never in a way that felt too frustrating. We're very pleased with what we came up with! And thank you! It was a very intense and focused week or so, but I really enjoyed working on it!
Huge thanks!
Mani took care of the multiplayer handling of controllers and such. I handled more of the single player bot AI, as we really wanted to include both! Especially as we felt most people playing the game for the game jam are most likely to be just playing it solo, even if we were trying to make something which was more focused on multiplayer.
The shifting mechanics was a tag team, effort which ended up working really nicely! Thank you very much!
Huge thanks! Hoop/King Civet did an outstanding job with the art direction for the game. Maniko and I came up with the concept for the game play and gave them full control over that, and they did a wonderful job with it!
That could be just from having a large monitor, whoops While 7 by 7 is our default grid size there's a bunch of different maps in different sizes, which zoom the camera in further!
Thanks!
