Thank you for the feedback ! Glad you enjoyed my jammer mechanic. I had fun designing and implementing it to the game with the effects on screen and sound effects.
On the topic of dialogue and failing, I think I clearly underestimated how frustrating restarts are after getting caught. Because the tutorial is short, I did not add checkpoints to it (although having one before the lasers would be welcome). I might remove the collision box that forces the player to wait for the first dialogue to finish, or just skip it entirely if it has already been played before.
I plan to expand the game in the future to add new mechanics, some real levels outside of the "VR training" and the furry lore that I've been writing in my project notes.