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A jam submission

Blank BitView game page

A glitchy deck-building platfomer in a dying computer.
Submitted by pfail (@patricfallon) — 10 minutes, 12 seconds before the deadline
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CriteriaRankScore*Raw Score
IDEA | Was this game innovative, or did it use interesting mechanics?#14.6674.667
AUDIO | Did this game have great music or sound design?#34.2224.222
MOOD | Did this game have atmosphere, or did it make you feel something?#153.5563.556
VISUALS | Did this game have nice graphics, art or design?#203.7783.778
FUN | Was this game satisfying to play or did it bring you joy?#303.2223.222

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Let people know how long has this project been going, or share a bit of its history.
Development for Blank Bit started in November of 2018, as part of GitHub's Game Off game jam. After the game was named a "Staff Pick" for that game jam, it was further developed as a prototype throughout January 2019. The game is largely complete, but may see some final updates before a full release in February.

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Loved the look and feel of this, controls were smooth and polished and the aesthetic is definitely fun. The main mechanic of shuffling and deleting command blocks to get a good run happening was just frantic enough to hit flow for me. I did have issues with the placement of the delete button being on the Up key, since when I play games with directional keys up is a natural jump position, so I would often press it instinctively instead of space and end up wiping out my commands. I also found levels sometimes generated in a state where I couldn't begin, I just didn't have the right commands available to me to proceed, but that's the nature of RNG and to be honest I'm not very good at this so perhaps those levels are indeed progressable :3 Overall this is a super fun little platformer! Much enjoyed!


Appreciate the detailed feedback!

I know what you mean about the UP button taking some getting used to, and tbh, I think the ideal solution is just to make each key mappable. Oh, and the RNG is definitely still something I need to finesse overall, though you can definitely traverse any level layout as long as you have a single JUMP or BOOST. Glad you enjoyed, though :)


This is really well made, but it is *tough*.  I played through the tutorial but then it feels like you've skipped about 10 other training levels and are thrust into the final level :)

I think you need time as a new player to play around with new abilities as you discover them, and maybe some "puzzle" levels where you get to play around with all the different sequence permutations, without the time constraint.

Very good job though!


Thank you, Mark! You're right that once you know the basics the game throws you straight into the deep end. Sink or swim haha... 

I agree that there's a version of this game that could introduce certain concepts more gradually, without the immediate threat of death. I'm not sure I'll go that direction, but I do think I'll need to expand the tutorial to allow players to at least try out the abilities. That would probable help minimize the discouragement of dying repeatedly ;)


This is a very cool game that I am absolutely terrible at!   I really like how you get different powers but each has a bit of variable control too so you still have alot of options with very few combos.  It can be very punishing though, missing a jump or hitting an enemy pretty much always sent me right to my death(I probably got too cocky with my jump double boost strat though).  From the gifs I thought it would be visually distracting, but it surprisingly still pretty easy to tell where I was.  A few of the objects in the level were hard to tell their effects the first few times I encountered them though.  Great job overall, pretty innovative game.


Thanks for playing, Jay, and this is killer feedback. When you say some of the objects were hard to tell the effects of, can you remember which ones those are? I'm definitely going to do a final update for this in the future, and feedback like that is extremely useful.

Thanks again!

Submitted (1 edit) (+1)

No prob, your game is great and a cool idea to boot!  Off the top of my head I could remember a small spinner that I had immediately went for.  Ok I replayed to remember (also got a new high score of 180/54.9 lol).  But yea It was a gear looking object with a + shape in the center.  I wasn't really sure what they do, it seemed like subtracting score and maybe removing a CMND?  The first time I hit one I remember going for a jump and realizing my sequence wasn't the same so I missed the platform and died, thought I might have accidentally hit up.  Also the gems, does the color they are when I grab them matter like the cycling CMND pickups? 


Ah, yep, that makes total sense. It should be more obvious when those spinning gears remove a CMND from your sequence. Glad you shared that! 

The gem colors don't matter, no. You'll get the same points no matter what. But now I'm thinking it could be interesting to make that color cycle actually matter. I'll have to look into that. Thanks again!

HostSubmitted (2 edits) (+1)

Really cool and interesting game. I loved the slightly odd music and sound effects, went really well with the style and graphics. Very nice entry.


Thanks for the great feedback! Excited to see how everyone fares this year :)


Couldnt figure out how to reset after i died at the very beginning.


Strange, I've never encountered this problem. What did you see after you died? Did you get a white screen that listed your score and asked if you wanted to "RELOAD"?


It was the score screen, but to be honest its possible i just missed the R to reload. I hit a lot of keys but R wasnt one of them. 


Yeah, like the menu screen, you press the letter in brackets to trigger the button. Though, you should be able to just click it as well. Glad to know nothing is broken, thanks!


Very interesting concept and gameplay! My favorite part was when it was really really high, the background split apart and the music changed to have old Nintendo-like voice samples playing. Very cool of you to post your C# scripts to Github, nicely done.


Thanks for playing and for the great feedback! Glad the old-school sound and graphics worked for you. They were super fun to make :)