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A jam submission

PENUMBRAView game page

An ever-expanding world hides behind an underground obelisk. Few know its secrets, however you're not the first.
Submitted by Adam Kehl (@adambkehl) — 1 hour, 45 minutes before the deadline
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CriteriaRankScore*Raw Score
FUN | Was this game satisfying to play or did it bring you joy?#14.6004.600
MOOD | Did this game have atmosphere, or did it make you feel something?#24.8004.800
VISUALS | Did this game have nice graphics, art or design?#24.8004.800
AUDIO | Did this game have great music or sound design?#44.2004.200
IDEA | Was this game innovative, or did it use interesting mechanics?#74.4004.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Let people know how long has this project been going, or share a bit of its history.
This took the last couple of months, on and off, while in school... but it's been fun! Hope you enjoy.

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This is an excellent little atmospheric experience. I loved the puzzle style and the seamless scene modification. Seriously though what the hell is that spider's problem?! 


Dang thanks!!! Glad you liked the changing world mechanic! With the spider, I need to really improve those kinds of interactive elements and make them more enjoyable and less frustrating. Looking forward to being able to play your game! Thanks for playing mine. :)


Oh! I didn't find it all that frustrating once I realized how to deal with the area, it just had my heart pumping ^^ especially with the loud sound it makes when it does its thing and you're unprotected :) 


Loved the atmosphere/environment of this, you really managed to captured the feelings of claustrophobia and being stranded on an island at the same time.  The use of space, motion and view too were really well done, as was just the general look of everything.  SPOILERS:  You also get to meet a fun tippy tappy ceiling friend.  I will say the bloom was pretty aggressive in some spots though, and the forest friend I wasn't too sure of. 


Thanks Jay! Those are gracious compliments coming from yourself! The bloom in the hallways is definitely too bright especially if you're playing in a dark room. You can tell I struggled with making the game light enough for playing during the day but also dark enough to occlude the hidden mechanics and render distance. I feel like the forest friend would be better if the player was introduced to the mechanics or rules of the enemy without having to guess, more like the spider with the notes and safe areas. Hope your game does well in the jam and I'll be looking forward to game updates from you. :)


Lighting is definitely hard, especially when its integral like in a horror game but you did get a good balance.   I especially liked in the beginning caves the contrast of pure black and well lit, it gave it a void-y feel that made me further question the reality of the area.  I hope yours does well too, thanks! 


Looks like a ton of thought and time went into making this, great work. Glad to see someone making a fully 3D puzzle game in Unity, and not to mention one that runs extremely well. Five stars all around!


Running well was a priority! Means a lot coming from you, your game was really well-made. :)


Very interesting game. Nice atmosphere as well. Great work!


Thanks! :)


I really like this game and your hard work thanks :) 


Thank you! I'm glad you enjoyed it.