Cool idea, I like the hitting everyone after being hit so many times. Interestingly this is not the first time a hedgehog/porcupine was suggested though the other one was completely different.
Jay
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I have considered spacing out the nest/aurite timings more so it takes longer to get a full team, but overall it is intended to emphasize planning. An early rune of safe passage is an easier choice early, but a late one definitely requires thinking on the benefit vs cost with your current team. Though sometimes taking out a mon that is a liability is also worthwhile if they can't stand up to the stronger enemies.
hmm weapon combo, like to merge 2 together? hmm I have some fun ones I like, like Ripper + Silent Vow, or Mana Blade + Silent Vow. Since you cant cast, you will keep stacking up Rip stacks or, saving up more mana to blast every one with. The mana blade one requires you to not attack too fast so you can gain the mana though lol. Spell Vortex + any of the wands is fun too cause it makes them stronger and helps fuel their cost while charging. A classic is Iron Will + Mesmerizing Orb, just hope the enemies attack soon enough so you are still invincible. Some are just good to double up on too like 2 Unerring Arrows cause the boost multiplies together or 2 Dragon Scales. A very niche one is Ethereal Torch + Split Tooth Spear.
Thank you! Are you playing on a browser that deletes the cache/cookies every session?
Mamu: Requires a Tier 3 Nest in the village, you need to do something you wouldn't normally do. Its tangentially related to cold. You will know if you did the right thing as soon as you go to the team select screen.
Nessa: Requires a specific egg from egg sense. Is related to birds. You need to take it to a specific non-random tile thats tangentially related to warmth and choose an option that would take some time. Cannot be done in zone 1 but does not require endless mode.
Let me know if you need any more! Theyre very obtuse to get.
thank you! <3 runelite too
I know some players had alot of success with Strigeye, just want to avoid treasure battles. Do you know of the partial skip for animations? Someone in the discord figured out that when the map path selection pops up, you can hide the map window (arrow button to the left of the window), start the evolution/hatch, reopen the map and make your selection. Then the evolution animation will overlap with the moving to the next encounter scroll saving some time. Once the new version is out though its gonna throw off all the speed running times because of x4 speed lol
One thing that stands out to me is the Unraveling Prism, that is gonna be purging your Tizik Buffs (some of the best in the game) and Seras poisons. With this team comp I would have tried to build Tusk as a tank, ideally with Mesmerizing orb and possibly an ability replacer like Iron Will if it seemed like he was taking too much dmg. Although another tank or poison remover might be more desirable like Gora. Besides Urso these are some pretty squishy mons. 6 Loops is very good though, so close to getting every regional blessing too well done!







