if you want to go for really crazy item stacking you can try the 5 chip replica strat xD
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I did miss those 2! You may want to try dropping the wand and using more vortices and tornado, and maybe a windslicer. It can deal alottttt of dmg on the 2nd or 3rd cast, especially when hitting a full team and you have alot of zephyr stacks.
Shine thief would be +330%, +100% from overload, x4 from lucky. the hardest part is figuring out how much mana is spent, counting mana regen. so i just tested how much it would and its actually 110. so 110 X 5.5% = 605% of 400 = 3660.25 dmg. x4 from lucky = 14,641. +100% from overload = 29,282. +330% = 125,912.6 dmg to 1 target! as long as i didnt make any mistakes which is entirely possible lol
thank glad you are enjoying it! Chip is one of my favs as well. Quests do not need to be equipped, though they will be lost if you are playing infinite mode loop if they arent equipped (if its not completed).
So the way circlet works is it refills your mana but it doesnt work with wands because it activates immediately when they start draining mana. It does work with Vortex but depending on the order they activate Vortex might increase your mana after Acuity refills it so you will still need to charge up a little before the 2nd cast goes off. Multiple Vortices + 1-2 Wind Slicers might be good too with Parras Cyclone
I definitely intend to have infinite have a bigger jump in difficulty with each loop (but not just stats). currently it can go on for really long with little change and id like it to have more feeling of difference
nope, this is one of the interactions i need to find more clear language for but in general "On Attack" only applies to the primary target. So like Ripper or Gravity Hammer will only affect the closest enemy (the primary target of Slam and most other attacks). Items like Finisher or Unerring Arrow directly affect the damage of an attack so they do affect every target for Slam. One of the main sources of confusion is that Stagger's wording is unclear, it does apply to everyone Krog hits with attacks
hmm thats odd, there might be a mistake in adaptables capping thats affecting the wrong part, ill will need to look into it. Was it always exactly 10,000? Also its not guaranteed but adaptable should trigger first. Still good tho!
hmm i should add more healing enemies lol
Fortune eater is generally more self sufficient, but soul renderer isnt too hard to get it to +15-25% dmg. Many mons can apply debuffs so it is reliant on team composition but it can reach much higher levels with proper support
sunder counts as a single debuff so it only triggers SR once, Vorpal Blade triggers when a monster attacks so it is only 1 time with scutter. An effect would need to cause another attack to activate it, such as merging it with a Giant's Short Sword or Sera with Hydra Strike. I do actually want to clarify terminology more because it can definitely be ambiguous, confusing, or just flat out inconsistent so Im working some things out with that.