I just wanted to say I really loved this game, it's such a unique and interesting concept (reminds me a little of Eternal Sunshine) <3
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Hey, during the intro (after you sleep once and have to look for the kitchen) I click the question mark which I'm assuming brings up the image map to go to the kitchen, and I'm getting a purely white screen. I restarted but it did nothing. Version 0.11
Noticed that during play if I change to sleepwear and try to leave the house in the morning, a dialogue box appears and it locks up. Couldn't find a version number on the title screen, file name, or file info (just had the version number of Godot) but it's the most recent build up on itch.
May the spirits GUIDE YOU ON YOUR JOURNEY!
With the Cyr/Jay plot, I couldn't figure out how to get past the keycode section without brute forcing it (trying every combo) but I may have missed something. Second playthrough I got stuck at the tarot cards but somebody has already mentioned that. A lot of the vars came up as broken, possibly because I already played through the game once?
I wonder if it works in browsers other than Chrome, I thought Unity Webplayer was supported in Firefox? I actually jumped on this page to try and test it as well after I messaged you and found even after installing the prev. version of Unity webplayer it wouldn't fire. This game might be gone for good in that case, since the only thing that survived uni was a copy of the web file xD
How the hell do you do the minigame? 2 hours and no closer, why does a pretty odd porn game suddenly turn into a mind-numbing math game? Are you trying to deconstruct the genre? If you are I think it's interesting but my fear is that it just might be the worst, least though out, minigame in existence. The game has a lot of problems but that random math game is the literal worst. It made me want to set me computer on fire. So if that was your aim as a designer, good work.
Wow, the game loop in this is stupidly addictive and fun. Gameplay is pretty polished and balanced and their's enough content and variety that I was happy to play for over an hour even with it lacking most of it's art. Nice work.
The battles are a bit long winded and frequent (because the battles take so long I forget what I was even doing in the dungeon and retred ground and end up in a new battle xD) but this is super pretty and the story is silly and fun! I enjoyed it.
I understand what you're saying, it just initially sounded like feedback was unimportant because it was designed to be frustrating (which you must admit is a bad design position to start off with.) I'll try the game again today keeping in mind you went for weird positions (such as impaled in the wall) and see if I have better luck now that I understand how the matches work as well.
The mouse issue may be a mixture of hardware and game balance or something else entirely. If the dont move segments are supposed to be the hardest thing in the game by a mile, then it works, but on my setup it is particulalry dreadful. I can't think of anything else in the game that is anywhere near as frustrating, but from memory that was the only real minigame. Defending in the other sections is a simple drag and drop weapon movement. Anyway, I'm running win10 64 bit, sensitivity set to just under half, razer deathadder elite. Any info that might help beyond that let me know.
I appreciate the response. I was aware that the items were randomized, my point was the item stumped me for 20+ minutes in both playthroughs that followed the first playthrough. That's no good. Are you using heatmaps to determine the best spots to place items? Are you watching playthroughs to see where players most often get stuck? Although the game is slick and pretty, the placement could use some work (also whilst I could barely, if ever find the key items, weapons were almost too numerous - all three playthroughs ended with me carrying an arsenal of weapons but no key item). If you want the game to be as hard as it sounds like you do, the game needs to be balanced one way or the other.
Secondly, the matches lasting longer depending on how you use them is a pretty neat mechanic, and I didn't see it mentioned anywhere? I might have missed it but if it isn't mentioned, it should be, since it's a mechanic I don't think many players intuite. If you have to tell ever single youtuber than I'd recommend maybe explaining that in game. Thirdly, I tried the Dont Move section on both Easy and Normal, and yes the bounding box becomes larger, but I don't think it makes the actual movement mechanic in that area easier outside of the fact you have more of a chance to mess up. My mouse sensitivity made it so I literally could only slightly nudge the mouse a fraction to try and complete it, and most of the time it would simply shoot out of the box. I'm sorry, that's not good design, and it's certainly not balanced correctly against the difficulty curve of the rest of the game.
I'll try again tomorrow since I quite liked the style, I think it has plenty going for it, but don't shy away from fixing things that need to be fixed if player testing goes against what you believe. I'm just one player so I might be an outlier, but all feedback should make you at least reconsider if things need adjusting.
One of the few "H" games I've played that I think is actually deserving of being funded xD Awesome stuff. Can't wait for more interactions, and music, and other updates! I wish you could sleep without needing to play an event because then you could just keep playing and making money so you can buy everything (I wouldddd). Btw are their any other ways to make money other than the pilory and occasionally in the club restrooms? Also, any plans to add cis femme and/or masc expressing romance branches? Just wondering :3
Ohhh no, I was hooked and then it ended! I didn't realize this was a demo, but I'd happily pay to play this down the line. I thought it was fantastic, atmospheric, creepy and gorgeously unique. Can't wait for more! A weird glitch I noticed is when trying to overwrite a previous save, the date of the save would not update (no idea if the save itself was failing to update as well, but I didn't want to die just to check). A dash button would also be nice for those occasional moments when you have to trek all the way to the beggining of the train :)
I didn't realize you could go past the lightpost at the bottom of the screen toward the end so kept trying to get her to follow me around to the back of the house to confront her demons with the papers! Silly me. Loved the game <3
This was great :) I really enjoyed it. Just letting you know of a strange gamebug I had while playing in fullscreen. Every single time a screen re/loaded (either from death or from moving off a previous screen) the fullscreen would reduce in size, and a small sliver of my desktop would appear along the bottom of the game. Each new load added more desktop, till I realized I was doing these tense little sections with half of the screen missing xD not sure what would be causing that but just a heads up.
Also curious as to what the wolf symbolized.
A little laggy on my machine, which is probably due to all the cute petals and stuff. Also she moved a bit fast in points so it felt strange. This was suchhhhh a cute game so, I absolutly loved it. The character design was uber pret and it was well written!
When trying to launch in the itch client I get the error "Cannot create subdirectory in temporary directory !" but it launches fine if I show local files and play the exe. I liked the game a lot, very creepy with cool little mechanics. I went to save it at one point by pressing escape to bring up the menu and it killed the whole game so I didn't finish it but I'll get back to it later today since it's apparently quite short.