Interesting game. The score can be done better - rather that the number of jumps you can do something like the number of platforms you switch. Variation in music would also be better as you progress.
Good job overall!
This is really nice. Love the art and the animations. I like that there are multiple ways to get past the initial area and that you can fly over enemies to not fight them. Good job! :)
One suggestion I have is to make the camera display the platforms when you're flying to know where you're gonna fall. Also, in the later parts the camera doesn't show the platforms which are below the flynosaur which got me thinking if I should jump down or if there was another way.
This is an excellent concept! This can actually be a really good VR game.
One suggestion I had was to maybe have the mouse move the camera without "pausing" the console.
Had a minor camera issue in which the reticle wasn't at the center, so picking up objects was a little awkward sometimes.
Great work! :)
Love the visuals and the feel of the game. It's very well polished.
The time between waves could be reduced. Sometimes, after defeating a few enemies I spent running around waiting for something to happen. Some kind of score system would be nice to keep players coming back to beat the high score. Also, I kept falling off the edges quite often :(.
Good job overall! :)
Thanks a lot for playing! Glad you liked it. :)
There's no story (at least not for now). You can create more problems for the villagers by not controlling fires, making it rain too much, and a couple of more ways. And there are a few end cases based on what you do (or don't do) like your system running out of memory.
There are a few improvements we have been thinking of to make the simulation better like adding some more commands spells and encourage players to execute different spells. Maybe we'll add those to the game later if we continue working on it.
This was really nice and peaceful. The art and music are really good. Loved the game over messages. Good job! :)
A few minor issues when zoomed in like weird camera rotation, and the building info UI wasn't visible till I zoomed out. Adding some helpful UI would be nice like how much does a building cost, some indicator for how long till the day ends.
Nice game! I like that you can use dash to attack as well in case first card was not selectable.
At first I didn't realize I could right click to use the second card. Maybe you can add some instruction for that, or you can do it in the card select menu where left click chooses left card and right click chooses the right card.
Good job overall!
Really nice game.
It was quite difficult and I didn't realize I could unlock more ships after completing all the levels. Replaying some levels after unlocking new ships made the game easier. Maybe you can add a "New Ship Unlocked" message in level end screen.
Also, sometimes I got a little confused on pressing left or right, especially when the ship was on top. It would've been easier if the ship stayed at one location and the level rotated.
Overall, great job! Good Luck! :)
Very nice and interesting game. Loved the idea.
I kept dragging the map using my mouse instead of WASD since I'm used to that control scheme for most strategy games. Also, using mouse drag as an option to move the map would suit the game better by removing keyboard dependency since most of the game is controlled using mouse.
Overall, great job! :)
Loved the concept.
I think it would be better to have most card selection controls on mouse rather than mouse and keyboard, like click to select, double click to choose, right click to discard.
Also, sometimes towards the end, I just kept discarding my cards for a few turns to get the one turn right/turn left card. I wished those two cards were always available to choose.
Overall, great job! I had fun playing it.
Very fun game.
I love that you put the magnet in the main menu. That was a good introduction to the game mechanics. I also liked how there are multiple ways to complete a level.
However, the game becomes quite difficult from level 3. I think it was mainly due to limited visibility. You might want to increase the camera size.
Overall, great job! I enjoyed it.