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This is a very cool game that I am absolutely terrible at!   I really like how you get different powers but each has a bit of variable control too so you still have alot of options with very few combos.  It can be very punishing though, missing a jump or hitting an enemy pretty much always sent me right to my death(I probably got too cocky with my jump double boost strat though).  From the gifs I thought it would be visually distracting, but it surprisingly still pretty easy to tell where I was.  A few of the objects in the level were hard to tell their effects the first few times I encountered them though.  Great job overall, pretty innovative game.

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Thanks for playing, Jay, and this is killer feedback. When you say some of the objects were hard to tell the effects of, can you remember which ones those are? I'm definitely going to do a final update for this in the future, and feedback like that is extremely useful.

Thanks again!

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No prob, your game is great and a cool idea to boot!  Off the top of my head I could remember a small spinner that I had immediately went for.  Ok I replayed to remember (also got a new high score of 180/54.9 lol).  But yea It was a gear looking object with a + shape in the center.  I wasn't really sure what they do, it seemed like subtracting score and maybe removing a CMND?  The first time I hit one I remember going for a jump and realizing my sequence wasn't the same so I missed the platform and died, thought I might have accidentally hit up.  Also the gems, does the color they are when I grab them matter like the cycling CMND pickups? 

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Ah, yep, that makes total sense. It should be more obvious when those spinning gears remove a CMND from your sequence. Glad you shared that! 

The gem colors don't matter, no. You'll get the same points no matter what. But now I'm thinking it could be interesting to make that color cycle actually matter. I'll have to look into that. Thanks again!