The game was off theme and didn't have any clear objective. I was able to figure out the controls after some trial and error, but the lack of friction between the player and the ground made it impossible to walk other than by using some weird glitches such as holding w, which eventually makes you vibrate over to the enemy and kick them. Additionally some of the physics seemed bugged, as the player kept flying to the left and clipping out of bounds whenever I bent my knees.
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Full Control's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Determination: You clearly challenged yourself. Not an easy game to make. | #15 | 2.442 | 2.600 |
| Personality/Narrative: Characters, dialogue, plot, and other story elements. | #17 | 1.315 | 1.400 |
| Gameplay: The game is fun to play and engaging. | #17 | 1.628 | 1.733 |
| Game Feel: Feels good to perform actions. Controls responsive and satisfying. | #17 | 1.440 | 1.533 |
| Emotion / Mood: The game has an emotional impact. | #17 | 1.315 | 1.400 |
| Environment: Art, level and enemy design, placement and pacing of challenges. | #17 | 1.691 | 1.800 |
| Overall | #17 | 1.652 | 1.758 |
| Originality: Your game presents very fully original concept. | #17 | 2.317 | 2.467 |
| Theme: The game creatively uses the Jam’s Theme. | #18 | 1.065 | 1.133 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Sources Cited
from unity's third person core template i used the character models as well as the walls and flooring
Your Name (Required for CSC 355 Students only)
Grant Taucher

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