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A jam submission

Wait this isn't Valhalla?View game page

Submitted by s00pcan12 — 4 hours, 18 minutes before the deadline
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Wait this isn't Valhalla?'s itch.io page

Results

CriteriaRankScore*Raw Score
Determination: You clearly challenged yourself. Not an easy game to make.#34.0594.059
Personality/Narrative: Characters, dialogue, plot, and other story elements.#43.8823.882
Overall#53.6763.676
Originality: Your game presents very fully original concept.#53.8243.824
Environment: Art, level and enemy design, placement and pacing of challenges.#63.8243.824
Gameplay: The game is fun to play and engaging.#63.7063.706
Emotion / Mood: The game has an emotional impact.#73.0593.059
Theme: The game creatively uses the Jam’s Theme.#73.8823.882
Game Feel: Feels good to perform actions. Controls responsive and satisfying.#83.1763.176

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Sources Cited
Pixel Art Top Down – Used for tile maps, sprites, shaders, and other artwork resources.
https://assetstore.unity.com/packages/2d/environments/pixel-art-top-down-basic-187605
Cainos

Nordic Tileset – Used for tile map.
https://opengameart.org/content/nordic-tileset
Sevarihk

Free NPCs – Used for artwork.
https://solaarnoble.itch.io/free-npcs
SolaarNoble

Nightborne Warrior – Used for artwork as an enemy.
https://creativekind.itch.io/nightborne-warrior
CreativeKind

Warrior Free Asset – Used for artwork and animations of player.
https://assetstore.unity.com/packages/2d/characters/warrior-free-asset-195707
Clembod

AJ Magee – Hark! - Background Music
https://opengameart.org/content/rpg-title-screen-music-pack
AJ Magee

Orchestral Battle Music – Boss Music
https://opengameart.org/content/orchestral-battle-music-0
Lisboa

Melee Combat in Unity – Used to help code the combat system in my project.
https://www.youtube.com/watch?v=sPiVz1k-fEs
Brackeys

Your Name (Required for CSC 355 Students only)
Evan Ritsen

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Comments

Submitted

The game was overall pretty good. I really like the animations. The controls felt a little slow and the delay between clicking and the attacking made combat feel a little slow. Additionally, the collision for a few objects seemed to be much bigger than the actual object. Overall, still a pretty good game

Submitted

This game was fun but seemed a little unpolished, as the controls like attacking seemed to come out a little slow and there didnt seem to be any strategy with fighting the enemies just walk in and hit them because you cant really kite them backward or else you attack the wrong way and miss. not sure if it was intended but i couldnt go to the next level after beating the enemies that you have to activate the little stone things to fight, but if there was just no more content thats okay too, just a nice resolution to know that it was the end of the demo.

Submitted

fun game and pretty impressive for a college class submission! reminds me of some classic Zelda gameplay but with your own twist. good work!

Submitted

very fun i enjoyed the game, there was a bit of a delay when attacking so not super responsive had to get used to that other than that it was enjoyable.

Submitted

Great job, it shows that you put a lot of effort into the game. Nice visuals and plot. I did notice some delay with the sword swing and that some of the enemies did not die when they should.

Submitted

Lot of fun! Great way to introduce the controls, everything feels good but the delay in the sword swing made combat feel just a little off. Music changes between combat and background was a nice touch!

Submitted

The instruction before and during the game were helpful. At some point music stopped. You probably can make a loop to continue playing music I cut any tree but I was stuck in a section with no choice. Many of enemies did not engage.

Submitted

Really well fleshed out game, animations, attacking, and movement all felt really nice. I think this would be a really enjoyable game to keep playing for a while. A couple problems that I noticed was that for one, the enemies would never completely die and stay in a loop if you keep hitting them, and then second and MOST importantly, I could not actually get to the teleport of the third area even after killing all of the enemies. The enemies also had the issue of being WAY too tall, there were multiple times were they were way out of reach of my character and still hit me. Besides these issue I think it is really cool!

Submitted

I enjoyed playing through the game, although I am not certain that It is finished, although I might have missed something. 

Submitted

My only comment is I would have liked to see a resolution to the game. I know time was an issue here but maybe get that 4th level in at some point for your own feeling of completion.

Submitted

I liked it, to add what others have said idk if its my screen size or resoultion but the teleports were cut off the screen for me. 
if you attack it resets your death animation, I killed the guy like 40 times before I realized I was preventing him from dieing haha 

Submitted

Pretty fun game overall, other than the issues described by Meapers there's nothing else to add other than good game! 

Submitted

You did a really good job with the ambience of the environments, it's really funny we both used assets by Cainos too.

Overall controls well, I don't have anything different to point out from the others in terms of issues, I'd say it just needs some adjustments and you've got a pretty dang cool game here.

Submitted

Found the same stuff Meapers did, and I generally agree. Including the broken 4th map. Not sure if something weird triggered or didn't trigger because eventually I was just spamming attacks? It was interesting, I thought the dudes took a TON of hits until I realized my attacks were interrupting their explosions.

Art and tone were neat though. I like the concept. 

Submitted

Hitboxes on objects feels very off - I should be able to run by something, but the hitbox seems super large.

Combat was super frustrating. There are animations for what should be me attacking something in front of me, but the attack is actually above or above diagonal to my character. It's not exactly clear as my attacks don't land as to what is seen visually (is it something to do with spamming the attack? Does the hitbox reset when spamming?). The enemies attacks hitbox are WAY more larger than the players and not exactly clear where it is. I have no options of defense either to block an attack other than just taking the attack. There is also no health bar which felt frustrating to suddenly restart the level for a reason I can't see.

Fourth screen is broken, tried interacting with the portal after defeating the 4 waves of enemies.

Movement could be faster as it takes a while for the character to go from one side of the screen to the other, about 10 seconds which is quite the crawl for an action oriented game.