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miopeuhnu

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A member registered Jul 24, 2020 · View creator page →

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Thank you! I'm not sure what causes the freezing at all, a lot of people have been mentioning it, but I'm not certain why it does it. 

I'm glad that you enjoyed. The idea was that there were supposed to be some unique assets that go with each choice and outcome, although that proved very difficult.

I'm glad you enjoyed!

I'm not sure what you need to do with this one. I did kick a man, which was fun. 

I wasn't certain on what to do here. 

There is no movement. 

I don't know if this is actually beatable, but I did enjoy the concept of an infinitely looping platformaer. 

I like the idea of the gladiator helment, although it makes it hard to see. My camera likes to magnetize to walls in narrow walkways, making it very difficult to escape.

This was pretty fun, Death is no obstacle to me, nor will it ever be. The jump move doesn't sense the ground so you can just push into a wall and jump multiple times. 

I enjoyed playing through the game, although I am not certain that It is finished, although I might have missed something. 

Hello! I enjoyed the game although there are many improvements, capital among them is the camera, which was very annoying to work with. 

Hi Bug Hunter Chris here. I see that some of your ladders do not allow you to go through floors, many enemys die just by blocking their attacks, the menu is behind some assets, and the death of the character crashes the game. Other than that the animations were very smooth and the gameplay was fun. It would be neet if I could see how much health I had, although I would at no point say it was required. 

Hi Bug Hunter Chris here. I see that some of your ladders do not allow you to go through floors, many enemys die just by blocking their attacks, the menu is behind some assets, and the death of the character crashes the game. Other than that the animations were very smooth and the gameplay was fun. It would be neet if I could see how much health I had, although I would at no point say it was required. 

Dude. 

This seemed very much like one of the unity tutorials we did. The menu didn't work.  The idea was good, I wish there was more to it. 

There was a neat idea here.  I wish it were more on theme.

This was very fun. I Escaped!

Hi! Bug hunter Chris here! I found that if you talk to people a lot they start spouting gibbrish, also I found that the rotation of the rocks that are made to be barriers for the story are not fixed, so you can walk right by them. Other than that I loved the feel of the game and enjoyed the story. 

Seriously though, This felt really responsive. The controls were really good.

I Got the Diamonds. Ooooh shiny.

This game was very fun. after beating the game once,  I tried to go in and immediatedly push the skip button. I'm glad it didnt work lol

This game was pretty outstanding to me. I was immediately immersed in the little guy's adventure, and the sound design helped a ton! You did an awesome job and I hope that I can play more of your games in the future!

This game was pretty outstanding to me. I was immediately immersed in the little guy's adventure, and the sound design helped a ton! You did an awesome job and I hope that I can play more of your games in the future!

Thanks for playing through my game! I was going for the choose your own adventure feel so I'm glad it turned out like that.


The visuals are definently just awful, so don't feel too bad about it. I did think about making the background specific for the last ending, I just ended up with less time on my hands than I thought. 

Hello! I enjoyed the feel of your game and I liked the creative use of a grappling hook! 

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Thank you! I appreciate the feedback. Thank you  for pointing out how this bug works. I will look into it a bit more. 


I think if I had added some visuals it would be a lot more fun. 


I look forward to playing your game and others like it!

Understandable, I did not see anything about the game freezing, although I suppose if you click through the options fast enough, I can see a world where maybe you overload the system. Is there any more information you have or a way to duplicate the bug?

The gameplay is not very engaging, and it was very dull to create. I'm sure with a little more time and a lot more effort it could have been something better than it is. 

I appreciate the feedback for my game. I will mark it down and make sure to remember for the next time i work on a similar project :D. 

I hope you have a good day and I look forward to playing your game as well as everyone else's! 

for the last part you need to put spaces between the dots in . . . for it to move foreward

For all wondering, I used the tutorial to learn the input and output commands behavior, as well as item and room behaviors, and I used the font above . everything else including achievements and behaviors, stats and behaviors, allegiances and behaviors, endings, limiters , player commands, and story were made by me

For all wondering, I used the tutorial for the input and output commands, as well as item and room actions, and I used the font above . everything else including achievements and behaviors, stats and behaviors, allegiances and behaviors, endings, limiters , player commands, and story were made by me

Thank you, its nice for a start but I'm looking a little more ahead now 

I know lol I was never good at art but it is really fun just to make games with good or interesting control schemes

I appreciate it. it was my first trijam and my first time getting into unity. for a first game it wasn't terrible and I ended up learnig quite a lot

thanks man. It is my first ever game but it turned out terrible. I made a version that is a little better here

https://miopeuhnu.itch.io/flipupdated