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Audio Runner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2 | 4.429 | 4.429 |
Audio | #6 | 4.143 | 4.143 |
Overall | #41 | 3.429 | 3.429 |
Gameplay | #57 | 3.143 | 3.143 |
Technical | #72 | 3.000 | 3.000 |
Visuals | #147 | 2.429 | 2.429 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Message from the creator(s):
Audio Runner is a runner game with no graphics, listen to the environment to remember your way out. Use keyboard or controller.
Rule
Only used the colors black (#000000) and white (#FFFFFF)
Theme
This game follows the theme "You only realize the value of something when it's gone."
Original Art
Created own art
Original Audio
Created own audio
Comments
Cool idea :)
I thought it was all pretty well executed, but I think I could have done with greater distinction between the sounds; my main way of dying was mostly to mishear things!
Very clever application for B&W Jam. Nearly all B lol! I love the use of audio cues instead of visual ones that the player has to rely on. It worked like a book where I had to fill in the gaps in my mind's eye. Cool idea.
Very nice concept in general, and the commentary was pretty cool too. I especially liked that you had one for pausing.
I think some sounds could be a bit more distinct, namely the wall was too similar to regular running for me. Still very cool and original!
Now how can one rate visuals here. Huh.
Overall, I like the concept. The gameplay is interesting and the snarky voiceover is fun. It was a little hard to tell the difference between some of the sounds, and it took a little time to get used to having to press run again after taking some other action (e.g., when jumping). Nice work!
I downloaded the Mac version of the game and it said it was damaged sadly.
This felt great~! One of my favorites in the Jam so far~! I wish there were more visual cues such as maybe text on screen of the narrator talking to help, but all-in-all, I feel the game achieved what I think it wanted to achieve~ :3
I really like the idea and it's a nice way to get around the graphics limitations of the jam ;) Also fits quite nicely into the theme since the player has basically lost their "vision". I think that the idea has promise and could definitely be expanded on, but is a bit rough around the edges in some places.
I personally found the reverb a little heavy on the effects; it became a bit difficult to differentiate the different terrain sounds with all of the echoes so I sometimes wasn't sure which sound was playing at a given time. I thought the voice over was really well-acted and well-recorded, but I wasn't sure if the tone was super consistent with the feel of the game. I would've expected something a bit more somber and low-key, though the narrator is very upbeat/energetic (but I tend to like more chill vibes so that's my bias showing a bit).
Broad suggestion: if dev continues, it would also be nice to have a more "reactive" level where there's not so much activity at once. I didn't feel like I was in a very "listening" mode while playing so maybe just something with less constant, more subtle sounds could help break up the pace.
Good job :)
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