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Stenblood

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A member registered Oct 12, 2019 · View creator page →

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this style feels a lot like yume nikki while being very different, grimey. i dont know if it was just me but, i really struggled with finding some of the deeper worlds

that was really atmospheric, it makes a lot of sense that this is based on real dreams considering how atmospheric dreams can be.

i enjoyed how interactive this was, its rare having a ddj game where you can understand the story as easily as this.

i think i played saiko very thoughroughly, it still feels like cold have i missed portions of it with how wacky transitioning between areas is.

more game pls

that was very enjoyable, this is the second ddj entry ive played now that has an boss at the end of it where all of the things you gathered along the way make an appearance and its extremely hype. 

i feel as though the game is very reliant on this ending segment for the story to make sense.

how is this game so big and detailed at the same time!? 

It took me way to long to figure out how to go through the hole at the beginning (the button was E, I was expecting z like the other ddj games) 

i really liked the city area and the way the area progressed

i could not understand much the experience but the weirdness was enjoyable 

Very good atmosphere and length

as an aesthetic clashing enjoyer, that was very enjoyable and long too.

now i press the shift key a lot in games as a reflex, can you see where this is going? 

ima catch them drerms

more pls 👨

the rainbow area is very intense, i couldnt figure out if there were any rules to the cylinders movement.

i dont know how i caused it, but there was a weird softlock in the dart gun area where you couldnt leave through the exit (this was before i got the squirrel effect), it stopped happening after i reset the game. 

this feels like an entirely different game to last year

prettiest hallway ever

here we have a classic short but very detailed art experience. this game is very good at being confusing, there is something about not knowing where you are, where you came from or where you are going, because all of the transitions work with seemingly random logic. that was fun.

okay so i really loved that, the  fact that a player might assume theyd seen all of the content after going through the 3 worlds at the beginning and never see the second half of this game.

but then the dreamworld upgrades. the fact this game has a dramatic multi phase final boss where every orb collected along the journey was required to win the fight, there is something so hype about that.

i will complain however, getting through the bear creature area took me 10 + attempts, it really added up being woken up every time i failed it.         

Amnesiac(Demo) community · Created a new topic A

unique formula to the average ddj game, feel more like real life dreaming with how linear it was. 

it took me way too long to get past the first world. 

download has now been added

was not expecting the octahedron effect to be the speed one

that intro and ending has to be the most crazy out of any entry ive played for ddj9 so far. 

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very cool, i especially like the horror moods and songs in soliloquy

This game feels like a creepypasta, the lack of description really adds to it.

the dreams you cant escape from once you enter.

the cryptic dialog.


the game name itself i think translates to "eternal sleep in a bloody fog"

that was cool, im a big fan of most of the transitions going to areas similar to the previous, it feels like it just makes sense for a dream

when i first saw these characters in screenshots i was honestly expecting a super serious story, the 3d is pretty cool, verticality in dream worlds is nice

nice expansiveness, pretty style mixing

this game is nice showcase of art right now, the door with chains is exciting, definitely will check out any future updates of hypnagogia

very cool experience, the controls with swapping to mouse in menus killed me as someone binging the ddj 9 jam

small but very pretty game 

fixed, also thanks for letting me know, crazy how this game has just been bugged for most of its time online.

this was nice change of pace from all of the other DDJ games, I managed to reach 25.

if I had to describe this game's moods with one word, the word would be despairing, the constant reminders that the player is doomed, the extremely large open areas that you can easily get lost in,

This game also does not hold back with surrealness, constantly finding new ways to present a limited set of ideas in each world.

The dreams of fritz is here, and it is fire.

This game feels like it pulls small new differences from the traditional yume nikki formula, but never goes to far from the path.

This will forever be the crazy greyscale art DDJ game.

For Elsie, this game always has such high production quality in each area but in exchange has less areas than other DDJ entries.

The game felt like a relaxing walk, there is definitely some dark narrative shenanigans building however.

Yes I did kill every NPC on sight.

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Really good usage of the yume nikki style, i was genuinely fooled into thinking this was a rpg maker 2003 game as opposed to mv at some parts of my playthrough.

Also the math theme really stuck with me, i'd love to see where it was going.