the rainbow area is very intense, i couldnt figure out if there were any rules to the cylinders movement.
Stenblood
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okay so i really loved that, the fact that a player might assume theyd seen all of the content after going through the 3 worlds at the beginning and never see the second half of this game.
but then the dreamworld upgrades. the fact this game has a dramatic multi phase final boss where every orb collected along the journey was required to win the fight, there is something so hype about that.
i will complain however, getting through the bear creature area took me 10 + attempts, it really added up being woken up every time i failed it.
if I had to describe this game's moods with one word, the word would be despairing, the constant reminders that the player is doomed, the extremely large open areas that you can easily get lost in,
This game also does not hold back with surrealness, constantly finding new ways to present a limited set of ideas in each world.
Episodic sequel to DREAMGAME, the game plays out like a surreal walking simulator 90% of it's runtime, its just the 1st game and I never ended up going further with it sadly.
. The "yandere" is GW from DREAMGAME.
. Many themes of an otherworldly tech company.
. Messy aesthetic clashing art.
I hope to someday return to this game and at least fix some of the dialog.
















