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Stenblood

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A member registered Oct 12, 2019 · View creator page →

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the rainbow area is very intense, i couldnt figure out if there were any rules to the cylinders movement.

i dont know how i caused it, but there was a weird softlock in the dart gun area where you couldnt leave through the exit (this was before i got the squirrel effect), it stopped happening after i reset the game. 

this feels like an entirely different game to last year

prettiest hallway ever

here we have a classic short but very detailed art experience. this game is very good at being confusing, there is something about not knowing where you are, where you came from or where you are going, because all of the transitions work with seemingly random logic. that was fun.

okay so i really loved that, the  fact that a player might assume theyd seen all of the content after going through the 3 worlds at the beginning and never see the second half of this game.

but then the dreamworld upgrades. the fact this game has a dramatic multi phase final boss where every orb collected along the journey was required to win the fight, there is something so hype about that.

i will complain however, getting through the bear creature area took me 10 + attempts, it really added up being woken up every time i failed it.         

Amnesiac(Demo) community · Created a new topic A

unique formula to the average ddj game, feel more like real life dreaming with how linear it was. 

it took me way too long to get past the first world. 

download has now been added

was not expecting the octahedron effect to be the speed one

that intro and ending has to be the most crazy out of any entry ive played for ddj9 so far. 

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very cool, i especially like the horror moods and songs in soliloquy

This game feels like a creepypasta, the lack of description really adds to it.

the dreams you cant escape from once you enter.

the cryptic dialog.


the game name itself i think translates to "eternal sleep in a bloody fog"

that was cool, im a big fan of most of the transitions going to areas similar to the previous, it feels like it just makes sense for a dream

when i first saw these characters in screenshots i was honestly expecting a super serious story, the 3d is pretty cool, verticality in dream worlds is nice

nice expansiveness, pretty style mixing

this game is nice showcase of art right now, the door with chains is exciting, definitely will check out any future updates of hypnagogia

very cool experience, the controls with swapping to mouse in menus killed me as someone binging the ddj 9 jam

small but very pretty game 

fixed, also thanks for letting me know, crazy how this game has just been bugged for most of its time online.

this was nice change of pace from all of the other DDJ games, I managed to reach 25.

if I had to describe this game's moods with one word, the word would be despairing, the constant reminders that the player is doomed, the extremely large open areas that you can easily get lost in,

This game also does not hold back with surrealness, constantly finding new ways to present a limited set of ideas in each world.

The dreams of fritz is here, and it is fire.

This game feels like it pulls small new differences from the traditional yume nikki formula, but never goes to far from the path.

This will forever be the crazy greyscale art DDJ game.

For Elsie, this game always has such high production quality in each area but in exchange has less areas than other DDJ entries.

The game felt like a relaxing walk, there is definitely some dark narrative shenanigans building however.

Yes I did kill every NPC on sight.

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Really good usage of the yume nikki style, i was genuinely fooled into thinking this was a rpg maker 2003 game as opposed to mv at some parts of my playthrough.

Also the math theme really stuck with me, i'd love to see where it was going.

Episodic sequel to DREAMGAME,  the game plays out like a surreal walking simulator 90% of it's runtime, its just the 1st game and I never ended up going further with it sadly.

. The "yandere" is GW from DREAMGAME.

. Many themes of an otherworldly tech company.

. Messy aesthetic clashing art.

I hope to someday return to this game and at least fix some of the dialog.

I'm cursed to always be working on two things at once when DDJ happens.

I died way too many times.

wow that moon really split,

atmosphere 10 / 10

creepyness 10 / 10

menu sleekness 10 / 10

only complaint, pressing e on a long dialog that's already been read is a nightmare.

This is one of the most polished YN games I have ever played, im shocked that this isnt more popular, the animation is smooth, the game itself is full of novel ideas, even the menu has a new twist on it.

Still my favourite YN fangame

Game is fire🔥🔥

patch done, I imagine a large percentage of players got stuck there and never got the ending, thanks for the comment!

Yes that is intentional, however I realize now that it was a bad idea and im now going to make changes to the stun puzzle segment to make it more obvious that the player passes it by staying still for an extended period of time

I did not understand a single word in it, but that was CRAZY!!

scary images

Probably the most classical yume nikki game in this jam, sadly i never managed to get the ending, i got stuck and couldn't get past the cat area