I died way too many times.
Recent community posts
This is one of the most polished YN games I have ever played, im shocked that this isnt more popular, the animation is smooth, the game itself is full of novel ideas, even the menu has a new twist on it.
Yes that is intentional, however I realize now that it was a bad idea and im now going to make changes to the stun puzzle segment to make it more obvious that the player passes it by staying still for an extended period of time
This game absolutely flew past every single expectation I had for it, the art clearly had a lot of thought put into it especially in the colour department, the sound perfectly reinforced the moods I was being shown which the game had a good mix of including darker moods, and I did not expect crafting in a yume nikki game.
When I remake this game, I intend to make the endings more serious, believe it or not, I did try to make these endings serious, evidently I wasn't very good at writing serious dialogue. I will be keeping the aesthetic clashing / sloppy graphics and even making them even more sloppy, as I believe it is essential for the mood.
other than the odd amount of people finding the secret code by coincidence, it also seems that the painting code is easily missed. Players try and interact with the paintings using touch / mouse controls and miss the collision spot, leading them to think there is nothing to the paintings. I really want to update this but cant right now.
This fangame is full of originality and good art, I haven't heard short looping tracks in a Yume Nikki fangame for a while now and it really brung me joy the way it was used, I look forward to seeing how this one ends.
I think I know what happened here, I forgot to implement gameovers for the first smile boss, and once you run out of health, you cant do anything and the hp bar doesnt work anymore either, it also seems It was a big design flaw for me to only explain the controls on the game page rather than in game, thanks for making me aware of that.