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1-Bit Samurai's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 4.353 | 4.353 |
Overall | #9 | 3.906 | 3.906 |
Audio | #15 | 3.824 | 3.824 |
Technical | #19 | 3.559 | 3.559 |
Visuals | #23 | 4.176 | 4.176 |
Creativity | #49 | 3.618 | 3.618 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Rule
Rule A
Only used the colors black (#000000) and white (#FFFFFF)
Theme
Yes
This game follows the theme "You only realize the value of something when it's gone."
Original Art
Yes
Created own art
Original Audio
No
Didn't create own audio
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Comments
Very fun, simple gameplay, making it easy to get into. The animations, especially of the attack and specials with the short pause when doing the ground slam were incredibly satisfying. Well done!
i like the game but it makes me mad also i would like some other things added but other than that really good game 4/5
damn man
really fun, and a good time waster, It fits the theme quite nicelly
Cool game!! I liked the music and loved the art, and the game controls very well! I would have preferred different keys to play with (z x & space were a bit cramped for me) but it's well made and good fun. :D
amazing work, I saw it yesterday on the submissions page and I thought I need to try this and I was not disappointed
great work:D
Good job! The game made me feel very nostalgic! A bit more control would be really nice, but that's just me! Love the way the xp bubbles pop, and follow the character! The sound effect is so satisfying!!
Hi, thanks for the comment. What do you mean by more control? Did you reach all the upgrades? They give you many more options for vertical movement.
Yeah, I don't think I got all of the upgrades, but I got a couple of them and it was really nice. I was thinking more about the horizontal movement - like I would appreciate a bit of control over that so I can land my jumps more efficiently. But I understand if that is the opposite of what you are trying to do here! :)
Really nice game. Liked everything about it. One thing for me was that the positioning of enemies or certain jumps meant that the obstacle couldn't be avoided. But then could be just me being bad at the game.
All the obstacles and enemies should be avoidable, but in some cases it's very hard and requires precise timing, or using the upgrades. It's something to further refine after the jam. The platforming also gets progressively more difficult as you go on.
This is one of my favourite games of the jam so far, it looks, sounds and feels great and I geuinly had a lot of fun playing it. The only thing I would add is a reset button. Amazing game!
GG
That was all kinds of awesome.
Looks and sounds great. You really nailed the controls and the feel and the special abilities kept me playing again and again :)
Be cool to add a bit of persistence, maybe you get to pick one ability to keep after dying?
Really smooth and addictive gameplay. Love the music :)
This might be my favorite game of the jam! I really enjoyed the concept. It's simple but has some very fun mechanics. It is an incredibly polished game too! I love the sound effects and the player's momentum. It just feels so good to run and hit enemies. I could play this game for a lot longer. It was really fun! Maybe some checkpoints or permanent progression could add even more replayability!
I hope you will rate my game and follow me too!
Fun and polished game that gets hard as nails at times! Great character animations and flow in the movement. Left me wanting more!
Very fun and nicely polished game. I can easily see myself playing this again when I have the time.
Fun game. I like that the camera stopped when I hit a wall and didn't force me to die by continuing to move. Good strategy having the floating eyeball thing too. I like the simple controls
I wish the ground slam was more useful.
Why are the important keys Z and X? I kept pressing the Windows button.
Making the "spikes" not katanas would have shown that they are deadly.
The slam is perhaps not as useful as the other two upgrades, but it does play a pretty important role as a movement tool - especially against the eyes and the last boss, moving up and down is crucial. Or when falling right into a trap with no way out, but not being above it yet.
It seems pretty common for such games to use Z and X, but you're right, there could have at least been more options.
The intention for the spikes was not really to be katanas. They are sort of "facing" you - when they were completely vertical it was a bit odd to me that you'd get damaged when running into them from the side. I believed their spiky nature is enough to imply danger.
This game is simple, but it's also really fun to play! If there's time to be killed and a wish to have fun, this is the game!
Cool game, nice slash and very well put together visual package!
Would love it if you tried ours! :D