Ah thanks for the compliments on the pixel art and on the music! I don’t know silent voice so I’ll check it out 😁
gregmakesgames
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I think the drums in the beginning are done quite well. Like the delay that’s added there.
The thunder sound is mixed wayyyy too loud and doesn’t blend well into the rest of the mix. I feel like it’s too full-spectrum and should be EQed a bit, especially on the high end.
I’m not sure how I feel about the dissonance towards the end with the panning strings against the bass and the synth. It definitely feels disorienting in an interesting way, but I wonder if it could somehow be prepared a bit better (IE slowly layering the parts and having them gradually become more dissonant rather than all at once). Not sure. I like the vibe, but something isn’t clicking for me there
Gives the vibe of “something bad just happened”. I can kinda imagine it playing in a cutscene of a game after like the villain has won and the heroes are trying to figure out their next steps.
I like where the piano chords are sitting in the mix. They sound crunchy without being muddy and really compliment the guitar part.
I generally don’t like so many sound effects in tracks because the music itself is already doing so much to convey the vibes. I think you don’t need them, though the white noise-y background rain sound does fill out the high end and also sounds a bit like tape noise so I have less of an issue with that hehe
Agree with DSound about the string entrance as well. It’s a bit abrupt.
Good job!
Something about the guitar solo is popping out of the mix a bit for me. I think it might need just a tad more delay/reverb or some EQ work to blend in with the rest of the track a bit more. Not quite sure, though
I like the contrast between the sections and like how you open up the stereo space with the panned rhythm guitar parts. It really helps to make the different sections sound distinct from each other even though the base elements are largely the same. I also like the combo between the guitars and the synths
Did you play the guitar parts yourself?
The bass repeating pattern for me is too loud and adds a bit of muddiness to the track, I’d consider stripping out some of the mids there and generally making it a bit quieter. Would help the piano stuff contribute more to the vibes I think (I really like the piano figure also!)
I like the drum mix quite a bit and the fills you added sound very natural and propel the song forward nicely. All of the brass melody stuff also fits very well, but I think your rhythm section is so strong here that I would make sure it stands out a bit more in the mix. Then the more “climactic” sections with the horns could also be an even bigger contrast.
Great job!
The orchestration is quite nice and I think all of the instruments are very well-chosen :)
My only gripe is that sometimes the piano can be startlingly loud (with a touch of clipping at the loudest parts). I feel like the mix could benefit from some compression to help the different sections meld together a bit more. Dynamic contrast is great, but I feel here that the loudness is slightly too extreme and that we would feel the dynamics anyway just through the orchestration (with those big open chords and the more extreme range)
I really do feel the story as well and like how you take us through these different moods. Good job!
I know what you mean about snare with brushes, always gives me that soft rainy day vibe as well.
I really like the piano, but I wish that the sax was a bit more audible. It sounds just slightly too far away for me especially since the arrangement is relatively sparse, though I do like how well it fits into the ambience so I’m slightly torn. You did a great job of making the drum track sound very natural and human which I really appreciate. Which VST are you using there?
Also the mix! It really has a nice sense of place and I think everything is treated with just the right amount of reverb.
Yeah, and your harmonic choices especially towards the more improvisatory end are really great. This blend of kind of bright major stuff with the chromatic runs is quite nice, really love this track :)
Originally clicked because of that amazing frog art haha
I don’t get very froggy vibes from the track, but it definitely feels like rainy weather. I kinda wish it stayed at the beginning dynamic/intensity as I thought that was a bit more chill, but I also really like the layering of different elements over the course of the track. The beginning of the track with the slow attacks on the synth is my favorite however.
I also think you did quite a job with the mix. I like all the delayed hihats up in the edges of the mix, reminds me a lot of rainfall and really fills out the arrangement.
I agree that the pad is taking up a bit too much space in the mix. Think either you could EQ out some of the mids or just lower the volume a bit.
I personally am not in love with the intro. I think it sorta builds up tension for a track that is then pretty chill? Maybe it shouldn’t go up quite so high to that mosquito-y range haha
I really like what you did with outro! A very nice, contemplative way to end the track and reminds me a lot of the rain sorta dripping off the trees after a storm.
I feel the melody is a bit too repetitive especially when you take out some of the spaces between the phrases. I think in general, the track could use more “space”. You have this nice wash-y pattern repeating, but then the melody is kinda right in your face and a bit too active. I would slow down the melodic movement, decrease the number of repetitions and maybe add some more delay/reverb on the melody or tone down the high end a bit. I like the repeating pattern for the accompaniment, but you could also vary that a little throughout the track potentially
Would’ve appreciated just one more loop so I could get the resolution of that lead-in at the end haha I liked what you did there with the harmony and the “crunchiness”. Thought you could have also played around with more harmonies before that point, though!
Nice submission, faithful to the theme as well
I find the organ synth (the one playing the chords) a bit too loud in the mix especially since it’s present through the song. I like the swapping of the melody between the vibraphone and the brassy synth, but I think the vibraphone gets a little covered up by the chords. The chord progression itself I found quite nice and liked that you spiced it up quite a bit with chords outside of the key (I think?). Definitely fits the jazz vibe and gives the song a lot of movement and also allows the melodies to go in more interesting directions.
Definitely less “elevator-y”, but I do feel like I’m maybe in the waiting room of a new age spa or something so that’s similar I guess haha
Feels a bit short for the genre as it really only just gets started, but understand the time constraint here. I think I would’ve preferred that the drums were a bit less active and lean more into the vibes of the intro since the drums suggest a bit too much movement for me.
Nice job and liked the interpretation
Doesn’t immediately give me elevator vibes, but I does feel like calming background music so think it fits well enough. The bell-like synths do remind me a bit of like elevator chimes when you reach the next floor so the song almost feels like a dream about an elevator (IE like the memory of being in an elevator ha)
I like the chords and like that you slowly add on more parts, but not sure if I like the breakbeat-y sections. Probably just a personal taste thing, though
I liked it!
Have now listened to a bunch of your submissions and like that you have a distinct style (sort of dark, spacious electric guitar vibes with subtle use of sound effects). You always nail the mix especially and here is no exception. I really like the interweaving guitar parts that never really overpower one another and it’s mixed with just enough high end to give it presence while still being mellow enough to feel “lounge-y”. I get slightly less elevator vibes, but really enjoy the track
Does remind me a bit of the shop theme from Undertale actually. I like the simple texture. I think you could even have less movement in the melody to give it more of a relaxed vibe (for example, the second repeat of the melody immediately goes up a step giving the song more direction). Definitely nice vibes, good job
Yea, as others have said, you did a great job 😁 I like the sound design aspects of including the floor announcements (I’m actually listening to this in an airport so to fits the vibe very well) Also the detuning effects are quite fun. I’m curious about your choice to lead into the “death metal” section? Reminded me a bit of Aggretsuko (IE getting so pissed from everyday life that you need to scream) so wondering if you had thought of that as well
Really like this one! Nice contrast in the texture for the B section and also liked that you used a different chord progression with some modal mixture going on to give it that more relaxed vibe. The “strum” effect on the strings is quite nice too and the sort of “sad” synth with the falling lines is quite fun, too and reminds me a bit of a trombone. I feel like we took really similar approaches here actually 😅 I think also your method of emulating the elevator speaker works well, too. I tried to do it, too
Does a lot with a little! I really appreciate more scaled back arrangements (with only like max three things happening at a time). I think you’ve chosen the instruments and sounds very well and it’s nice that you give a lot of emphasis to those sort of “click-y” delays that really amp up the tension. The melody on the thumb piano/vibraphone sound is also quite nice and doesn’t overstay its welcome. Also nice that you add that string countermelody in the second half to bring in a bit more contrast. My only critique would be on some of the mixing decisions. I find the center of the mix slightly busy (sometimes with multiple percussive elements overlapping). And also thought the low strings were a tad bright and cutting into the melody’s frequencies a little. But honestly these are more nitpicky/personal preference.
Just reading the other comments. I personally don’t have an issue with the drum entrance, but it’s maybe a tad too loud in the mix? I thought you set up a very nice atmosphere, definitely sounds “underwater”. And is mysterious, but not overly dark. I felt it was more meditative than uneasy. Also it depends on the context that the song would be used in, but I thought it’d be nice to have some sort of countermelody introduced in the second half (maybe a higher piano melody or a higher synth line) just to keep interest up a bit more as there is not much change in the texture after the drums come in. Good job!
Here are some clues if you get stuck. They go from less information all the way to giving the solution
Clue 1/2
There is a clue to the third number in the code in the thumbnailClue 3
The clue is the dots and dashes at the bottom rightClue 4
Pay attention to the melody of the songClue 5
The rhythm of the melody is importantClue 6
The rhythm of the melody is composed of SHORT sounds and LONG soundsClue 7
The melody can be divided into four equal sections composed of 5 notesClue 8
What kind of code uses short and long sounds?Clue 9
Morse code uses short and long soundsClue 10
Each section of the melody encodes one numberClue 11
The first section of the melody is short-short-long-long-longClue 12
G is one floor below 1Clue 13
The ground floor can also be thought of as zeroSolution
The full code is 2-5-7-G, where G = zeroHere are some clues if you get stuck. They go from less information all the way to giving the solution
Clue 1/2
There is a clue to the third number in the code in the thumbnailClue 3
The clue is the dots and dashes at the bottom rightClue 4
Pay attention to the melody of the songClue 5
The rhythm of the melody is importantClue 6
The rhythm of the melody is composed of SHORT sounds and LONG soundsClue 7
The melody can be divided into four equal sections composed of 5 notesClue 8
What kind of code uses short and long sounds?Clue 9
Morse code uses short and long soundsClue 10
Each section of the melody encodes one numberClue 11
The first section of the melody is short-short-long-long-longClue 12
G is one floor below 1Clue 13
The ground floor can also be thought of as zeroSolution
The full code is 2-5-7-G, where G = zeroVery nice vibes, the slightly off-kilter arpeggio is really effective at creating that unsettled feeling. I think there’s just a slightly longer note in there somewhere and it really makes the whole gesture much more “special”/interesting. I do feel that the more buzzy synth pokes out of the mix a little bit. I think could benefit from maybe a slightly longer attack (without that hard percussive hit) or maybe cutting some of the highs, or actually even just slightly reducing the gain. The center of the mix also sounds slightly crowded so you could maybe pan some things around since there are a lot of relatively active parts. Good job!
I really liked the synth lines and the generally more somber vibe. I personally think the water sounds are mixed just a little bit high though (and potentially a tad too much high-end on the left sample?). It is definitely nice that you keep them to the edges of the mix so that the brighter melodic parts shine through. Good job :)
Really liked the vibe and I feel like you keep interest with little added sounds here and there (I like the panning white noise thing especially). The track reminds me of a more introspective game like A Short Hike or Unpacking where the character feels some sort of nostalgia or is going through some kind of change.
(btw, for some reason you have 30sec of silence at the end 😉)
Because the instrumentation is so sparse, I could really hear every part. It reminded me a lot of like 8-bit soundtracks where they only have a few channels to work with. At first, I was thinking the parts sometimes sounded a bit awkward or too exposed, but then the next instrument would come in and it would really click somehow (for example when the bass is alone somewhere in the middle of the track and then the high synth comes in). So it really reminded me how effective simplicity can be. All in all, I think it was very well arranged/composed.
My only complaints would be some mixing things and then the abrupt cutoff at the end of the track
I really like all the different elements here (the main synth and the water sample interact nicely), but I'm not a big fan of the structure of the song. After the intro (quite like that synth you were using), we get a loop of the same melodic phrase for the rest of the track transposed up and down with the same (quite loud and bright) water sample looping as well. I would've just liked a bit more space between phrases to give the track some time to breathe. Maybe you could try slowing down the harmonic changes in general (right now the harmony changes at least every measure) or adding a bit of rhythmic variety to the synth line. The moments where you descend down quickly in sequence are quite nice/playful so maybe slowing down the movement in other sections could also help emphasize that when it happens.
The vibe you set up is super nice and I think a few tweaks here and there could really elevate the track :)
I actually took a look at your sheet music and yep, those minor seconds way down in bass clef is probably the issue. Normally I tend to put more open intervals (fifth, fourth, octave) in the low end and save the crunchier stuff for mid/high range. Also in jazz harmony, a lot of intervals tend to get dropped when "extending" a chord (adding 7ths, 9ths, 11ths) so don't worry about having the "full" chord all the time either so I'd experiment with that as well!






