EVERYTHING is pefect.
Is super fun, the dificulty is correct, the art is amazing, has interesting mechanics and fits the theme. I totally think that this game should win the game jam.
| Criteria | Rank | Score* | Raw Score |
| Audio | #16 | 3.959 | 3.959 |
| Overall | #24 | 4.061 | 4.061 |
| Visual | #24 | 4.286 | 4.286 |
| Fun | #42 | 3.755 | 3.755 |
| Theme | #57 | 3.408 | 3.408 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
All Music by Ben Burnes: http://www.abstractionmusic.com/ Some sounds from Zapsplat: https://www.zapsplat.com/
Are you using any AI generated assets?
I did a little generating for reference but I drew everything
Did you use BulletFury?
EVERYTHING is pefect.
Is super fun, the dificulty is correct, the art is amazing, has interesting mechanics and fits the theme. I totally think that this game should win the game jam.
Hello! 👋
Overall: ✨ Great job on the submission! I had a lot of fun playing this one.
Fun: 🎉 Loved the abilities, they complemented the game very well. The gameplay was engaging and enjoyable.
Visual: 🎨 The visuals and effects felt very polished. Those water effects were sick! The color scheme brought me back to the old Sonic games.
Audio: 🎶 The music fit the game well and added to the nostalgic feel.
Theme: 📚 The theme of "consequences" was not obvious to me.
Other feedback: Great thumbnail. The polished visuals and effects really stood out. Fantastic job on the submission!
Really solid gameplay, graphics and audio. The dive mechanic to easily avoid bullets adds another dimension to the tactics in the game as it has the consequence of being unable to fire. Superb entry, well done! Also, kudos from me for using GDevelop!
Really solid. The levels are a little drawn out, and it kinda sucks to lose all your power when you go to a new level. Maybe a permanent upgrade when you kill a boss to incentivize finishing the levels.
Nice work, very pretty and fun. Though yeah the levels are too long, and if the button placement was a bit different the diving would be incredibly broken. I like the mechanic of shots only existing by defeating enemies, it's a nice twist in the genre, good job overall.
I think the presentation is great, but I think the small enemy variety could have benefited from a shorter level and maybe even a smaller screen, so dodging feels tighter. I tried my best to not use the dive as much, as it feel too strong for what the game was putting before me, but this is 100% subjective as different people have different experiences with difficulty. The music is catchy and the sprite work is really nice, I liked the experience overall.
Thanks for your feedback! I was aiming to make the game a little more approachable with the diving mechanic because I think the inherent difficulty of the genre can be off-putting for some and I wanted to appeal to more people. I probably made it a little too OP though. And I certainly agree there could be more enemy variety and other things I could've done to keep the gameplay novel. Alas, I put too much of my focus on the presentation
Not a bad game. Visually done well, the music and sounds are well chosen. But the levels are a bit tightened. And as for the mechanics of pumping, it seems to me that it was necessary either to make the enemy fatter or something else like that, because apart from increasing the rate of fire, in fact nothing else is needed. Opponents certainly lack a bit of variety. I will be grateful if you play my game and leave your opinion.
cant go far on tutorial level when i exit the game when i am instructed it take me to main menu and after pressing start the game return back to tutorial level
Thanks for trying out my game. You should be able to select the level you'd like to play in the terminal-like screen proceeding the title screen by either pressing A and D or clicking the icons in the corner. Sorry if that wasn't clearly communicated or if there's a bug preventing you from selecting a level. That part of the game was made pretty last minute
This is by far one of the best games of the jam and i absolutely loved the twist of making danger by destroying enemies. The diving was also a fix to the most annoying part of bullet hell's in my oppinion with imposible situation. Great game and with great art, well done!
Love the game. I enjoyed it! it was flawless. the diving ability is chef kiss * . Good Job!
Very good visuals and solid gameplay although it feels slow, and I tried avoiding using the dive ability too much because it seems overpowered to me. I LOVED every sound effect, they do really satisfy. Good game!
Thanks! Most of the sounds came from Zapsplat: https://www.zapsplat.com/, I made the more retro ones using chiptone: https://sfbgames.itch.io/chiptone. About the dive, yeah it's overpowered. The main reason I included it was to make the game easier for non bullet-hell players to get into the game.
Really fun game, great graphics and music. Might be from my general lack of bullet hell experience, but the level 2 boss felt like a bit of a bullet sponge. The level 3 boss felt like it had very few openings for attacking, although that might be a case of me being bad. The projectile dropping enemies were great and the diving for invuln in exchange for not being able to shoot was also fantastic, although I'm not sure what impact that had on bullet patterns, since for some it felt mandatory, making fighting back a little hard. Was also curious about the choice for the health robot to drop a crate that you had to shoot instead of immediately healing. Overall awesome game though!
Thanks for all the feedback! I also lack experience in bullet hells so it's kind of a blend of traditional bullet-hell tropes and my own design choices. From what few I've played, I got the sense bosses in these games commonly do soak a lot of damage and leave just small openings. That's why the 2nd and 3rd bosses are the way they are, not that I'm defending my design decisions. They're also my least favorite because way less time went into designing them than the first
Lush and wonderful PC98 like graphics ^^ !!!!!!! This brings the touhou vibe to the bullet jam ;)
After the slow start, it gets really satisfying with plenty of pretty things to blast that pop well ^^
Your work is amazing!! Great game play, cool retro style art and sound, every thing is perfect!
Great visuals, nice audio and music, interesting gameplay, well balanced, one of the best entries I played so far.
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