Great work. More than just an FTL reskin.
Joesephats
Creator of
Recent community posts
Good aesthetic. Good music.
Too easy and short imo.
Would like a button to fill machines instead of adding 1 at a time.
Bugs
.Mouse input is floaty and glitches when looking all the way up or down
.Can't fly over machines. Makes collecting resources less satisfying
.End screen flashes for a moment when it first appears
Really solid all around. I love the progression and atmosphere.
A few points of feedback:
-The players hitbox felt too punishing. It was very hard to slip between bullets on the shotgun/circle patterns.
-Some visual distinction between enemies with different patterns would let the player anticipate their moves.
-Enemy bullets were sometimes hard to see. Someone else mentioned they were a little small, but they're also a similar color to the level.
I think this was a pretty excellent entry.
The trail puts a unique spin on the bullet hell gameplay, favoring patience and planning more than reaction time. A simple but effective take on the theme.
Very cute and cohesive aesthetic. Fun cutscene and catchy tune.
I think a 'next' button on the cutscene slides would be nice. They stuck around a little long. And I'd be great to see the scoreboard at the main menu.
The main menu is great.
Popup windows is an interesting idea, but I'm not sure if it serves the gameplay.
The game was very difficult for me. The attack is very close range, but the speed of the character makes it very hard to weave between projectiles to get close enough to enemies. I killed a few enemies but always took damage. never found an additional item. I think giving the player a ranged attack would greatly improve the gameplay.


