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SPIRITGUN's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #120 | 3.130 | 3.833 |
Theme | #141 | 2.722 | 3.333 |
Visual | #155 | 3.130 | 3.833 |
Overall | #194 | 2.722 | 3.333 |
Fun | #204 | 2.586 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
Font from Aero Fighters (Arcade), Mashed up tiles from Contra (NES) boss.
Are you using any AI generated assets?
nope
Did you use BulletFury?
No
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Comments
I've ridded this area of corruption, scored 8933886. My highscore was 12431900 but I didn't won this one.
I laughed so hard when I scored 2438781 points after killing only like 4 enemies on my first run.
I had a lot fun playing the game, I'm glad I didn't stop first when I think it was too hard for me, then a second time because I didn't think there would be a boss but I read the game description so I insisted.
The scope of the game isn't huge but it looks and sounds great, controls perfectly, it makes great use of the theme, the patterns to deal with are great and I like that the enemies don't wait you to appear yet the ones which are here stay, this game works pretty great that way. The game ends with a satisfying boss fight and the difficulty is perfect.
That's a super cool entry, thanks for sharing.
Loved the art style and the music. Difficulty was a bit too much for me, and the visual noise made dodging difficult. I would say slow down everything a little, and give either the player or the enemy different projectiles from one another. Great job!
Excellent presentation. Really hard tho. Maybe projectile speed could be slower?
SPIRITGUN is an exciting take on the afterlife infused into a colorfully classic bullet hell. I found your take on "consequences" through player deaths taking on new forms/abilities through spirits to be a very fun mechanic, having me think strategically about intentional deaths, as we're only granted three chances to inhabit spirits. I adore the creature designs and animations, the bullet patterns were awesome to weave through, and the game has an upbeat soundtrack. Some details I was fond of include the planchette cursor, and the design harmony through the little heart icon in each of the enemies.
The gameplay is a bit hardcore, as one hit from a bullet causes an instant death. I'd like to have a bit more forgiveness on damage; perhaps some HP would be nice. I played about three rounds, but couldn't get farther than the introduction of the cube-shaped enemy with the rotating fan pattern. My highest score was 141930.
You came through with an established loop and a well presented game despite your personal time constraint, and I think that's something to be very proud of. Well done!
Good idea, but on my opinion making the bullets go towards the cursor would be better, also giving some feedback on your hp would be nice <3
Cool game. I like the idea of changing shapes. Maybe I suck, but the game is too hard for me. Felt that I don't have opportunity to avoid bullets at some point. Another thing is unreadability in visuals. There are a lot of bullets when I shoot and enemies shoot. It's hard to notice all of them. That's make dodging bullets even harder.