This seemed like an interesting idea. I had some trouble figuring out how to place things, still it's a neat prototype. Great job!
deadshotninja
Creator of
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The music put me back in my Minecraft days! Really enjoyed how chill the game was. I had an issue every time i deleted a link and replaced it with a machine, it didn't relink the rain and my energy kept flashing like between 30 and 35 and would go down when i try to build more watermills.
Overall great job!
Hey, thanks a ton for the detailed review and for taking the time to play our game! Watching someone outside of the dev team play is super insightful and helps us see where we can improve, so I genuinely appreciate that.
The idea of a ghostly world when the swap failed was something we wanted to implement, but time constraints got in the way. Thanks for pointing out the bug about the game not resetting; we'll definitely look into that. And yes, the writer did intentionally repeat that phrase for emphasis. 😊
Once again, thanks for the feedback and the tips. It means a lot to us!
Thanks for the in-depth feedback! I appreciate the breakdown. We'll definitely take note of the areas you mentioned, especially regarding the clarity of where to go and the phasing mechanics. We'll also look into improving the UX for dialog choices. Glad you enjoyed the music, graphics, and the core metroidvania elements. Your feedback will help in refining the game further. Thanks for playing! 🕹️🙏
Yes, regarding the controls I was referring to having to combo buttons. I can't remember last time I've played a game featuring right handed movement and left handed actions (except for of course on itch.io jams). It's hard for me because I'm so used to the WASD controls on my left hand and actions on my right.
So the main issue for me was having to combo a bunch of actions without a softer learning curve (ease in). So it was a struggle for me personally, but one easy fix is to bind both WASD and arrow keys (and respective action keys). The other thing that could be done is a bit of easing in for players to get comfortable with controls but that's hard to do during a Jam time frame!
But this was a great submission and I can defiantly see the effort you put in so great job!
Hey, props for making a 3D game, even with the basic assets. Those VFX were cool! Maybe think about adding a sensitivity setting for the mouse aiming? Oh, and I had this weird thing where after checking out the settings, I couldn't aim anymore and had to restart. Just a heads up. But overall, solid effort!
Hey! Good effort on this, I've never made a game in python so I have no idea how it works but it was interesting to see all the art assets packed with the game file. It was very laggy for me though, here's the error code i got. Hopefully it helps!
Traceback (most recent call last):
File "from_the_side.py", line 2088, in <module>
File "from_the_side.py", line 854, in game
File "from_the_side.py", line 854, in game
File "from_the_side.py", line 870, in game
pygame.error: display Surface quit
Hah, that breathing was a bit creepy, loved it! However I was not able to get far as I tried a few times and kept getting this error (incase it helps you solve something):
############################################################################################
ERROR in
action number 1
of Step Event0
for object obj_player:
Variable obj_player.jetTogColor(100036, -2147483648) not set before reading it.
at gml_Object_obj_player_Step_0
############################################################################################
gml_Object_obj_player_Step_0 (line -1)







