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Rooilo0

67
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A member registered Aug 25, 2023 · View creator page →

Creator of

Recent community posts

I liked it a lot. was pretty fun and the risk theme felt in every moment

Hey, I wanted to try the game but virustotal tags it as a virus: https://www.virustotal.com/gui/file/f9c1c533424890d4aa2c44bdefdb3dc08d5bfe9a051e...

The game was very fun to play, I enjoyed it a lot.

Yes would be a good adición. (You can make dialog go faster by pressing the accept buttons)

The game was very fun and distressing. It was amazing seeing the ball orbitate while swipes ships away. I liked it a lot, really.

Also, the idea was very original.

Im tired and I want to sleep. I would like to add more things and polish but haha, bad luck.

Was very fun to play. I liked it!

The game was very innovative and the theme implementation original. It was also fun to be played.

Was very fun to play, the art was beautiful, the music fits the game, abilities are different between them.

Very good work!

Well, maybe is a little confusing and the font doesn't help.

Each turn, if you don't attack at all, the boss will get a x1.5 ATK. The more damage you make to the boss, the lower the multiplier will be.

You are supposed to attack as much as you can with the pirate, heal in every turn with the Sea Hag and risk for the biscuit with the fisherman (since has more DEF and an ability to receive less damage), but if you only do that, you won't be able to make it. You need to do some things before to be able to survive for 6 rounds.

I liked it a lot. The art is very good and the game is fun to play.
I were several minutes trying to get all the trophies of the second room.

WOW, the game idea is too original, I loved. The game was also fun to play and the visuals were unique.

The game was fun and the art style was beautiful but I personally think that the gravity was too high (doesn't feel natural).

The game was very fun to play. I replayed it 4 times and lost the game 4 times, but was a very enjoyable experience.

The game's art is lovely, super cute and the idea was good. The game was also fun to play.

I think that making the rat move faster would make the game much more enjoyable.

The controls were a bit weird but the game was very good.

WOW.

It was so fun to play. I loved throwing bats to the enemies and stunning one time after another.

Really really fun.

The game was very fun to play but felt a little unfair when you run out of spells being at full health. It felt so cool having a magic battle with your rival.

Also, the game doesn't have audio?

Visuals were super beautiful but the controller felt a bit weird.

I also think that adding a short story to a short game is a very good idea.

Good work!

(1 edit)

Wow, it makes me so happy that you played to get both endings.

We will take your considerations on count on the post-jam.

It was fun to play but after a time it was repetitive.

The effects of the arrows and the pixel are were very good, I liked them a lot.

I would say that the visuals of the game are their bigger weakness. The game is fun to play and scary. The controls also feel wird.

Anyways, is fun to play the game. Good work!

I felt that the game was a bit slow. I think it would be more enjoyable if you could be more agile making biscuits and the times for the tasks were reduced.

Tried to play it with controller (just to see the game because I don't have a second player to play with).


The game seems to be good but needing 2 players with two different controllers make it unable to be played easily. Maybe adding controller+mouse support and making the p2 be a bot would make the game accessible to everyone.

Very fun game!

I liked it a lot

Yes, another thing we would have balanced more if we had time is them difficultty.

Rn them game is more a puzzle about optimizimg the use of characters abilities.

The game is SUPER polished and the controller feels so good. Is fun to play the game and the music fits very well the gameplay and the game on itself. I liked the techno voices.


Loved it.

Totally true, my bad. I usually have the volume at the 4%. Im sorry.

Congrats for the game!

There are some sections that I can't figure how to pass. I think there is some kind of double jump but im now always able to pull it. Also, I think that the reaction times in some parts is very short (specially on the ones you have to jump over the jump mushroom on short platforms).


Also, when grabbing onto an edge, the fly sprites becomes giant (idk if is a bug or a feature).

uploaded image

Overall, is a good game.

The monster has infinite health, you can only win by getting the biscuit. (We should probably have explained that on the dialog)

We know the font thing, is a huge mistake by our part😅.

I never played anything with similar mechanics so I think is very original.

I found the game a bit difficult. I think that the game would be much more fun if when you died you could restart from the same level. In that way players could adjust the angle as they want. Otherwise, getting the exact direction you want is very hard and you have to retry the whole game multiple times just because you failed one shot.


Question (Curiosity): Did you used the gravitational law or just applied an acceleration with constant magnitude when the object is in the area? (I feel like shooting one time makes the body get affected too much by the gravity of the planets but others it does nothing)

I liked it at first but that many levels were repetitive. Maybe adding different mechanics on each level would make it more fun to play.

I only reached level 11.

Ohhh, ok
I found the game very fun and the game mechanic has a lot of potential for puzzle games.

The game was very fun to play and the mechanic was very original.

The theme implementation was also surprisingly good and the art was perfect.


All bad I can say is the audio: Hearing it one time after another was enough reason to mute the game.

Very original implementation of the theme, the game was frustrating but fun (at the perfect point) and visuals look good too.

I was missing some music but the rest is amazingly good.

I think the song was a bit slow but was fun. The art was very cool and the arrow responded very well to the music.

Overall: Very enjoyable and fun.

I got stuck on the first section because I am not able to jump the 3 boxes stacked. What am I supposed to do?

I feel dumb rn

It was a little repetitive having to see the animation each time you die it but overall it was fun.

Good work!

1) Yes, our bad. We should probably have changed the font.

2) Yes, each character has a base menu containing the Risk for the biscuit option and the character actions (submenu). Both menus are navigated with W, S and Enter.
What exactly did you found unintuitive?

It was very very fun. I liked a lot but maybe some type of gameplay variation would have helped.

It feels a bit unfair that when you fall to the void you lose all your progress.