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Aqua Battle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #73 | 3.471 | 3.471 |
Overall | #75 | 3.471 | 3.471 |
Visual | #85 | 3.647 | 3.647 |
Audio | #131 | 3.059 | 3.059 |
Theme | #181 | 2.471 | 2.471 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
Yes, I used Cainos tileset (https://cainos.itch.io/pixel-art-top-down-basic)
Are you using any AI generated assets?
No
Did you use BulletFury?
No
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Comments
Love those procedural animations :)
Waterbending!!!! The water whip felt pretty fun to use and it was quite strong when paired with the ice wall. I was impressed with how many abilities you managed to pack into the game! Overall it was not too challenging, but I think there is potential for something really unique with some more time and polishing. Great job!
Yo its literally the girl from the waterbenders woooow
I had so much fun played for 15mins and beat the boss! loved the trail weapon!
KORRRAAAA, I loved it, well made! would've loved to have tried the other abilities.
Really nice idea and I like the concept. And water bending is always cool!
Hello! 👋
Overall: ✨ I got to play as Katara the water bender, and it was really neat how the water could stretch to hit targets. The game had a great feel overall, similar to Vampyre Survivors. It was a fun experience!
Fun: 🎉 The gameplay was enjoyable, but it felt a bit unbalanced. The water attack didn’t take any mana, while the other attacks used up a lot of mana, which regenerated very slowly. This made the water attack the only viable option most of the time.
Visual: 🎨 The animations and overall art were great. The visual style added a lot to the game’s appeal.
Audio: 🎶 The audio was decent for the most part. However, the water splashing sound was very loud and seemed to play multiple times at once, which was a bit overwhelming.
Theme: 📚 I wasn't sure where the theme of "consequences" was implemented in the game.
Great job on the game! 👏
Solid graphics, audio, and the game felt good to play! I feel like the enemies need to be turned up in strength and variety so that it feels more fun to try the different powers. Good work!
This was a really great submission. The audio could use some tweaks - it was a bit jarring on the ears when i heard the same ice-knife sound like 10 times when shotgunning baddies. Anyway, those are small details. I had a lot of fun playing. Great job!!
Fun game with potential! I don't know if it's a bug, but the water whip doesn't consume MP. It is too powerful comparing with other weapons.
The visuals are always an awesome sight (since I love pixel art). The whip mechanics is the strongest suit here. I think with more time this can become a potential released indie title. Nice job!
That's it, I'm buying a water whip irl 😄
Ice Wall was so OP not only did it stop enemies from doing anything, but also me! Oh, and it eventually crashed the game ;p
Nice character, enemy, and effects pixel art!
The water whip was great, there wasn't much of a reason to use the other weapons because it took too long to switch. drinking the regeneration potion decreased you health
The whip weapon is perfect, I definitely think that mechanic has potential for future games releases. I think the only improvement would've been to have more of a focus on consequences.