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A jam submission

5BUTTERF.EXEView game page

Ikaruga-like with 3 colors
Submitted by verysoftwares (@soft_wizard) — 9 days, 1 hour before the deadline
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5BUTTERF.EXE's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#683.3553.355
Fun#683.3233.323
Theme#763.1613.161
Visual#873.2903.290
Audio#1322.4522.452

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use any third-party assets or skeleton code?
I made everything during the jam

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted

The color switching mechanic is well executed and my brain was frying trying to coordinate which color I should use next. My strategy at some point turned into hugging the edges and just reacting to which bullets were coming my way.

Awesome to see the jam version after all the dev posts on the jam server, great work!

Submitted

I completed the game in casual mode, could not get past the wave 3-2 in hardcore so far.

What's reassuring me is that I can't manage to assimilate the color change controls more when I play this game or the other game from the jam which also use 3 colors better than when I'm playing our own game. We should have synchronized so we all use the same color code ;) although I'm not sure it would have helped, I think I'll just never be good at that.

The game is fun, controls are good, you've really got plenty of very beautiful bullet patterns in the game and the speeds of the character and bullets feels right, difficulty is right on point.

It's also super cool that you added a colorblind mode.

Nice work, thanks for sharing.

Submitted

With a fresh mind I beat the game in hardcore. I've started exploring the other games in the series, playing the 4th one right now and it's pretty fun too.

Submitted

took some serious effort just to get the 3 color associations down let alone clear the thing on expert. the human mind was perhaps not made to handle things like this. Fair but definitely at the peak of the difficulty curve, which in my opinion is a good place to be for a bullet hell jam.

Submitted

The concept is really great! Instead of shooting your way out, you have to dodge, and the colour mechanic makes it a challenge. Great game!

Submitted(+1)

I really like the concept of switching colors.

Submitted

Enjoyed the challenge on this one and liked the color changing concept.

Submitted(+1)

Cool game! The color changing mechanic worked very well, and the tutorial was superb.

The music was definitely a low-point though. I think it was extremely harsh – this might be a limitation of the engine though.

Overall, I think the game is really fun as is, but the audio really needs some work.

Submitted

Ikaruga! Neat!

But also very harsh on the ears and... surprisingly laggy. If it weren't for that, I would play so much more.

Developer

you can try one of the downloadable builds if the browser build is laggy.

Submitted(+1)

The audio feels very harsh for some reason. It seems fun once you get the hang of it. I really appreciate the checkpoints. nice job

Submitted

The game is very good. claustrophobic, as a bullet hell should be, the color change mechanic is very interesting, congrats.

Submitted

Interesting concept having to change color to aid in avoiding the bullets. Great work!

Submitted

This is really well done but I’m too smooth brain to be good at it :D

Submitted

Cool game, unfortunately I'm colorblind so I never switched to the correct color :(

Developer

there is a Colorblind Mode that changes the bullets into distinct shapes. press Esc and go to Game Menu to turn it on!

Submitted

Really cool!
It's quite hard, but in a good way, we're getting used to it over time!
Also, the game's checkpoints make it relatively forgiving, which makes perfect sense for a game jam (and you actually provided hardcore mode in case)!

Well done!

Submitted (1 edit) (+1)

[casual cleared, extra died]

Having a 3-color version of a polarity system is interesting, but in practice quite difficult to manage.

I had more fun with patterns where large patterns were using single colors of bullets (such as rings and lines), and had a lot more frustration with patterns that rapidly alter which color they’re firing mid-pattern. The latter is at its meanest during the extra stage, where lines of multi-colored bullets are used, which when mixed with another pattern that was already happening made reading the pattern at all pretty hellish.

Unfortunately I had to turn down the sound after awhile, as it is very harsh to listen to.

Submitted(+1)

This is a game that turns from interesting to irritating very quickly. The premise of switching between 3 arbitrary colours becomes difficult when there's loads of bullets flying towards you and you've got to remember which bullet belongs to which button. I've had to mute it at 1 point because the crashing hit sound also becomes annoying after a bit of time. 

Submitted

this is so sick!! I love the use of pico 8 for this. The audio is a bit too loud but its very fitting and I love the gameplay mechanic its incredibly fun! It gets soo tough though but I appreciate the generous checkpoint system it makes pushing through a lot more rewarding and encouraging! Overall fantastic job I really like this :)

Oh! There are some levels where the checkpoint feels a bit unfair though where you immediately get hit perhaps starting the player off with some i-frames might help or positioning them in the centre? I could also just be not that good at it haha but I did make decent progress at the time of writing this. but yeah awesome!

Submitted

It is really interesting to use the concept of Ikaruga. However it can be difficult to concentrate with 3 color and an exponential difficulty curve. The use of the green and yellow is not good for a colorblind player. The Atari vibe is a good part for the visual and the sound.

Submitted

Holy cow, this was a trip! Really cool central color-changing mechanic, though I am not sure I was ever able to switch to the right colors without thinking. I somehow made it to the end of Casual mode, and even that was quite the challenge!

Submitted

I played on casual mode and I had a lot of fun with it! The point system is very clever and I like the color mechanic a lot. My feedback is that some of the levels felt like it was too hard not to lose any lives

Viewing comments 21 to 2 of 21 · Next page · Last page