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Project Delta's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #181 | 2.021 | 3.500 |
Audio | #197 | 1.588 | 2.750 |
Visual | #198 | 1.876 | 3.250 |
Theme | #214 | 1.567 | 3.000 |
Overall | #215 | 1.588 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
I used assets for player, enemies and objects.
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Comments
Lot of fun here! It's great you can use the asteroids to protect yourself. Nice variety of weapons and bullet waves. I reached the final boss but I wasn't able to beat it! Good job, congrats! :)
I killed the boss, it's cool you have one, the scope of the game is not huge but a final boss is something. The game controls well, the bullet speed feels right and the difficulty is fine. I like life and fuel being the same stat and decreasing automatically so you need to take risk but sometimes taking too much risk ends up not being a good bet. The difficulty felt right, I won on my second try but ended the game less than one hit away from death.
One thing I want to mention because we dealt with something similar when making our game (I ended up not allowing the game to play the same sound more than once in a tiny period), I think 3 bullets ended up making the same sound than one but just louder sounds weird to me, but maybe it's just me.
Thanks for sharing.
Thank you for the feedback. For the sound it was difficult to use something that would fit for the multi-bullet. I wish I had more time to fix a lot of the little things.
I think this could benefit from an auto fire, and some sort of death animation for the boss at least as the ending is quite abrupt. Other than that, not a bad game.