ty! we're glad to hear u enjoyed! :)
Tammy
Creator of
Recent community posts
Thank you! We had a lot of fun developing this, I made all the music during commutes whilst juggling the art assets at night. I really enjoyed making the shorter, bouncier tracks as I'm so used to working with incredibly dense music artistically w my band and solo music.
We really appreciate the feedback regarding the gameplay loop! We originally wanted to make the goal of collecting every type of friend possible but couldn't balance it all during the jam period, so instead focus was put on collecting as many as possible with a simple timer upgrade to increase the odds. However, we want the game to really reward the player for performing well! and so for the future we have plans in the works to improve this.
Also have plans to ease players/tutorialise a bit more for those less accustomed to rhythm games and some other QoL things. We plan to address much of these things in a future update :)
Also I'll definitely post the OST somewhere at some point!
Thank you so much! Really love the point you made about how the difficulty fits right into the era, we feel like the overall challenge of the game is one that takes practice but becomes very enjoyable and satisfying once you get the hang of! Just like a lot of games I grew up playing as well. Despite this we do want to make it a little bit more approachable/apply some more quality of life features for players so we're taking that into account for the 1.1 patch after the jam :)
Thanks for the feedback! :) We think the approachability/difficulty of the gameplay is the main thing we want to improve on for people less experienced in rhythm games and also to better tutorialise the unique gameplay system a bit to players in-game. We've had some ideas on tackling it for a future patch after the jam! Thanks for playing! :D
Was fun to try and improve my time :) Though i noticed that you can just hold space to build up the drift meter and get boosts frequently! I think that if a system was in place to detect whether the car's momentum determines whether it can be drifting or not it will help balance that out? Cool work tho!
LOVE this so cute, I think the little maze part was cool but could benefit from maybe just having the door poof in front of you because i turned back a lil early assuming I had to go back and was like oh wait i should have gone further. The audio and visuals are top notch and the writing too is very good!! :)
That's super cool to hear!! I'm glad you enjoy the music I tried to strike a good balance between being enjoyable but replayable, its tough! but overall seems like its worked out :)
Also that bug is so funny because I had a friend have that EXACT same incident, it's so very specific too we would have never considered it in testing lol, but we're going to try to address it in a patch after the jam rating period! Thanks for the feedback.
hello! me (audio + 2D art) and a friend (programmer) are looking for a 3D artist/animator to develop a potential fishing-type game. We are working in Unity.
We are both recent university graduates. We are also based in the UK for timezone reference but live in separate parts of the country so its all online.
My Portfolio/Site + Programmer's Page
If you are interested in this please do reply! :)
ty!!
-Tammy
Hi, this tracker is incredible! It feels like a nice middle ground between FamiTracker and MilkyTracker with benefits of FX sends and more.
I have one bug report and two suggestions:
Bug: Sometimes when I delete samples in the list it doesn't do it right, say I delete a kick sample and now sample 4 is sample 3, the sample above it (ie a snare) is actually now the kick. I don't know how else to explain it but basically I can't really risk removing samples, so perhaps a sample reordering and improved deletion system would be useful :)
1: When I used MilkyTracker and FamiTracker they allowed for exporting solo'd or selected channels, I'd very much appreciate a feature such as this where you can tick a list of channels you want to export or similar as it allows me to have them as individual stems for mixing and remixing in a DAW.
2: Being able to adjust or normalise samples would be handy to minimise external audio processing and maximise tracker work, so maybe allow users to have some form of sample editing in the sampler
This is a great tracker and I look forward to using it more and seeing it evolve overtime :)
Heyo, I really want to help out in a team! I have a particular chiptune influence but I'm adaptive to many styles.
If I can join someone this would be my first real proper game jam which sounds exciting.
Here's my portfolio: https://hexosphere.carrd.co/#portfolio
Please do let me know if you'd be interested in having me on board!