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A jam submission

Meeting HellView game page

Realistic corporation employee simulator
Submitted by Mudziok — 15 hours, 27 minutes before the deadline
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Play work

Meeting Hell's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#34.1284.128
Visual#44.4364.436
Fun#64.1034.103
Audio#243.6923.692
Theme#353.6923.692

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use any third-party assets or skeleton code?
Got music from freesound under CC0

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Comments

Viewing comments 26 to 7 of 26 · Next page · Last page
Jam Host(+1)

Congratulations on coming third in the jam! You're due a key for the BulletFury unity asset, give me an email - dom@wayfarer-games.com and I'll get it sorted for you 😁

Submitted(+2)

OK that game's super cool.

The presentation is very nice, including for example stacking enemy schedule and the meeting voice sound, and I love placing the different enemies on a schedule, that's a really fun idea. The shooting part is pretty on point too, the speed of the characters and bullets feels right, controls feel good and the different bullet patterns are fun to deal with.

Very fun and somewhat unique game, thanks for sharing.

Submitted(+1)

The best game I try during this jam, I wish you win

Submitted(+1)

First of all, love how seamlessly the game works on the itch.io browser page. The .exe windows and all of the UI feels so lively with the constant movement and the background conversation sfx is a nice touch.

Can't believe you turned corporate scheduling into a bullet hell, this is actually so great.

Submitted(+1)

I like the old windows style and gameplay is pretty interesting

Submitted(+1)

Love the art it is v clean

Submitted(+1)

Wow, absolutely brilliant thematic idea here! While the gameplay is pretty simple, the way that you have structured it so well around the calendar and suffused every aspect of the visuals around the corporate deskjob theme is just stunningly inventive. I love the way that the windows animate around the screen, making everything feel so vibrant and alive. This was significantly more fun than my corporate job. Awesome work!

Submitted(+1)

Really creative idea, I definitely was not prepared for the meetings to start stacking. Really fun idea and really well implemented. Amazing job

Submitted(+1)

"Raven... Nara..." lol I heard those two words after almost every level haha

Damn what can I say. Probably the best game I've played so far, this game is incredible. I absolutely LOVE the way you artificially build the difficulty throughout the play through. It's genius! Everything about this game is great. Honestly amazing :)

Submitted(+1)

I thought I found a glitch by putting all the meeting on a past Monday... what I failed to realized is that it was not for the past Monday, but all Mondays. Guess who overworked on their 2nd week?

Jokes aside really creative entry, might be in the top 10 thanks to that! Fantastic Job.

Submitted

Called it

Submitted(+1)

I found this really cool! The art was clean looking

Submitted(+1)

Really interesting idea, it was really fun and I don't know how many times I've played this. It's really addictive!

Submitted(+1)

very interesting idea and art!

Submitted(+1)

This was great! Was interesting having to set up meetings that would determine how the level ends up playing out well done!

Submitted(+1)

Very cool use of the theme. Well done!

Submitted(+1)

This is such a cool idea, and so well executed. My favourite entry that I've seen so far

Submitted(+1)

Very enjoyable game. I loved the music and visuals. Congrats

Submitted(+1)

Creative game that actively represents procrastinating everything to next week! This type of game definitely could use a slow movement function to sneak through some of tighter gaps, but overall good fun.

Submitted(+1)

Very nice concept! I like the whole scheduling calls features...it's like choosing the stick you are going to be beaten with.

Submitted(+1)

Noice, amazing art and every aspect of it. I wish my job was as fun as this :D

Viewing comments 26 to 7 of 26 · Next page · Last page