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A jam submission

BEFRIENDERView game page

Defeat, Befriend, Repeat
Submitted by QUZX Qreations (@QuzxQreations), Dabestbro (@DabestbroInReal), Psyql (@Psyql_), RandomPersonNumber46 — 9 minutes, 8 seconds before the deadline
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BEFRIENDER's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#223.9733.973
Overall#373.6943.694
Audio#483.6223.622
Fun#493.7033.703
Graphics#723.8653.865
Theme#803.6223.622
Innovation#1133.3783.378

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
When the player reaches the end of the level and destroys the boss, they begin the level again, now playing as the boss character they just beat.

Did you write all the code and made all the assets from scratch?
Yes, with the exception of a few sound effects from freesound.org.

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Comments

Viewing comments 28 to 9 of 28 · Next page · Last page
Submitted

Nicely done and polished platformer.

Submitted(+1)

Very cool concept! Was also a fan of the audio glitch effect when dying (intentional or not, haha).

Submitted(+1)

Really solid platforming experience, and nice twist after the boss battle, although had difficulty getting anywhere with the big square. Interesting how the dynamics of the game changed through with a different movement mechanic. I also really liked the music and the way it stuttered when you hit a spike. How did you get that effect? I would like to work on more responsive SFX and music, so if you have any pointers I would very much appreciate it. Thanks!

Submitted(+1)

great game normaly i dont prefer floaty controls but here it just works :)

Submitted(+1)

That was really cool! I totally didn't expect all of that. I love how both the puzzle and action parts were both very well-made and had a lot of thought put into them. The story is hilarious and I think you are absolutely great at writing dialogues.
However, if it weren't for the amazing graphics and music, I totally wouldn't like to play longer than few screens at first, because there was no introduction or explanation what I'm supposed to do. Also, I've seen a lot of people complaining about the last boss being hard, I just think that was really annoying and definitely the worst part of the game for me. But it's an easy fix, just give him a bigger hitbox and make the mole's movement more controllable. I understand there wasn't probably enough time for polishing like that, but I think the game is really professional and you could have people playing it outside of the jam, so think about those improvements.

You did an amazing job :)

Submitted(+1)

There so much work in this game and I almost left before even seing a quarter of it because I first just saw a classic platformer well made but there way much to it and it must be hard to mkae everything fit together in one single level. Great job! Could you please rate my game so I get to 20 rating

Submitted(+1)

Really fun and funny dialogue. Nice job!

Submitted(+1)

This game rules! the platforming was super fun, playing though the level as different characters was a great feature. I love that you managed to have multiple boss fights. this must have been a lot of work, congrats! 

The humor and dialogue was hilarious, I cant believe timmy would do that do the color palette, it was perfect!

Submitted(+1)

I think it's a really good take on the theme. The different gameplays are simple but well thought, and it's fun to come back to the same level but having to do it differently. Graphics are neat, sound is sufficient. All it lacks, is a death animation! The control on the mole was a bit hard too, but you sometimes get extreme speed, and it made it funnier x) And as said someone else, the final boss is kinda easy, just wait and try to hit it.

Submitted(+1)

Gotta say, I did not expect the bosses to become the next players, this was executed very well! I didn't pick up on any bugs which is awesome, and I had fun playing the game! Well done man!

Submitted(+1)

This was awesome! The mechanic tied to the theme was so cool and answered the question of why the level looked the way that it did. The dialogue was also fantastic. My only complaint was that the end boss was really hard to hit and his attack lasted maybe a bit too long, but that's a minor blemish on what was overall a great game, excellent work!

Submitted(+1)

Fun game! I really like the idea of controlling bosses after you beat them it fits the theme really well. The art style is also very nice and the color pallet choice is great.

Submitted(+1)

A fun short game with multiple movement mechanics. I love going through the same areas in completely different ways. Last boss was hard, but I got through it. I can see how it fits the theme of the jam. Love the storyline, just wish that I knew what happened afterword. Font was hard to read. Love it overall.

Submitted(+1)

i played around 50 games in this jam and this is my favorite! i used the same color palette for my gama hehe! realy great work and fits theme perfect!

Submitted(+1)

I enjoyed it. The boss idea is great! And the graphics are good.

Submitted(+1)

That was very good. I love the mechanics and the humor. The mole controls were a bit touchy, but not at all bad. Great job!

Submitted (1 edit) (+1)

I enjoyed playing the game:] its a really nice platformer, can u pls rate mine to? 

Developer(+1)

Thanks for playing :)

Submitted(+1)

Extra points for quacking when you duck.

Developer

Glad you enjoyed it :)

Submitted(+1)

The level design is great, the bosses are interesting, and the art is so clean.
You've chosen a simple idea that came into many minds but you executed it really well. It makes me think about how important execution is and inspires me to improve mine. gg

Developer(+1)

You're too kind! We really appreciate you checking out our submission :)

Submitted(+1)

Really liked your game. Very well designed level, especially since every time you pass through it with a new character it feels like something new. The controls were good, but I feel like the camera snapping was a bit too intense. Also the mole character was a bit hard to control, but I was invested enough to play through the entire game.

I really appreciate the color palette you used.

Very nice entry for this game jam :^}

Developer (1 edit)

Thank you for your feedback!

Viewing comments 28 to 9 of 28 · Next page · Last page