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A jam submission

Space MuseumView game page

Read the documents, distinguish the fake pieces.
Submitted by Limo (@LimonSalmonDev), SateGames — 44 minutes, 53 seconds before the deadline
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Space Museum's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#204.4554.455
Overall#333.8793.879
Audio#423.9093.909
Theme#783.9553.955
Game Design#813.8643.864
Innovation#1283.6363.636
Fun#2453.4553.455

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
You have to find out which pieces are not real.

Did you write all the code and made all the assets from scratch?
Yes, except the fonts and some sounds.

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted(+1)

wonderful art! and beautiful and intricate lore. This was nice to play, as it was so interesting so read and especially see about the species and their culture :-) Very well done! <3

Submitted(+1)

A phenomenal game with deep lore, game mechanics, and a difficulty curve that keeps you engaged while also providing ample clues.

Submitted(+1)

This is one of the most polished games in the jam and I'm surprised it doesn't have more ratings.

(+1)

Really took my time enjoying this game. The calm music really make for a chill game experience. It's crazy how much work you put for the photos art

Submitted(+1)

This was a superb game. Excellent artwork, quaint music, and an innovative gameplay. It was quite polished considering it was made within a week! Great work!

Submitted(+1)

Absolutely beautiful game, I loved it!

Submitted(+1)

Definitely a very different setting from what I've been seeing throughout the jam, but it led to some interesting gameplay and some very interesting mechanics executed quite well in my opinion. 


It was genuinely challenging on the final level fro me to figure out what was wrong, Although I do have to say, it wasn't entirely clear, especially considering the n big change from the first 4 levels to the final levels "wrong" options.  Mainly because the earlier levels were always very clear, and very distinct in style of that race.  Whereas the final one was very close and made me think it was a bit of an art difference.  Rather than an important feature.

Although it does make a bit more sense looking back at it,. I just wish there was more of a ramp up on the difficulty throughout.  Maybe a more clear visual cue on the first couple to help you realize that the style of the object is not all that there is to it being real or fake.


Otherwise though, one final tidbit I would say is that the button leading to the 'facts" board could be a little more obvious (?).  Hard to explain but it sort of blends into the environment a bit for me.  It does stand out a little bit but there's nothing in the game telling you what it is specifically, so my first assumption as it was a back button or something.

Overall though, an interesting setup with some genuinely confusing puzzles at times which is always nice to see.  A lot of puzzle games struggle in jams with difficultly, I will say, it's not perfect in that, but it was playable, and not boring difficulty wise.  Which bis nice.


Oh one final note, (again) the controls for the "info" board were a little weird.  To be honest the fact that you have to hold left click for anything is a little crazy.  It makes it a lot harder to actually mess with stuff a lot, turning etc. 

My suggestion would be either A and D for turning objects when selected, or having the mouse wheel turn objects when hovering over them.  Either I think would be a little easier for people to do, especially since one press could allow easier use of the mouse. 

Plus a bit of an ease thing would be the ability to, '"tape" piece together, since at the moment there where quite a few big pictures with no way to zoom out of the board or pan the full board, so it made it quite difficult to see most of them at once and lead to a lot of moving around piece by piece.  I feel like if there was a multi select, or some sort of tape to hold piece together, that would solve that issue and help with reorganizing pictures a lot easier.


Overall though, a very unique game, and a very well done setup.

Submitted(+1)

i love the art-style! reminds me a bit of papers please, which is one of my fav games :3
looks very well polished, overall a very solid game! good job!!!

Submitted(+1)

A really polished game, and the whole idea of it fits perfectly with the theme! The ending was very nice.

Submitted(+1)

Great game, one of my favorites from this jam so far! I really enjoyed piecing the puzzles together and the narrative. Fits the theme well. This deserves more votes. Good job! :)

Developer(+1)

(Translated from Spanish)

Thank you very much for playing and voting!! I'm already testing your game ;D

Submitted(+1)

Very nice art, pretty good game as well! I liked it :]

Developer

Thanks a lot!! <3

Submitted(+1)

The game art is incredily awesome !! I liked the concept of detecting the real items !! Overall good concept !

Developer

Thanks for having played!!

Submitted(+1)

Emotional, heartfelt. It's obvious the care and love your entire team put into this work of art!

I was pleasantly surprised. Thank you for making this.

Give this underrated gem a try. It left me smiling and feeling warm inside.

Developer

(Translated from Spanish)

Thank you very much for the comment!! I am very happy to see comments like this and that you have been able to enjoy the game <3

Submitted (1 edit) (+1)

I love the art and the narrative you created! But I must say there is too much information and I feel overwhelmed... Maybe I'm just not the target of this kind of games...

Anyway good work! It is very polished and the sounds give a really good feedback!

Developer

Hey muchas gracias!! Estabamos conscientes de que era una idea arriesgada que no era para todos, espero que por lo menos puedas haber disfrutado los primeros niveles :D

Submitted(+1)

Very beautiful game and solidly implemented, Good Job!

Developer

Thanks for the comment!!

Submitted(+1)

Artwork is brilliant, Its so impressive that you built entire worlds and culture it a game in a week.

Everything was done perfectly, Great work!

Developer

(Translated from Spanish)

Thank you very much!! The stories and cultures are the result of hours of discord calls between a cartoonist and a programmer haha. I'm so glad you were able to enjoy it <3

Submitted(+1)

Os ha quedado genial! Es un paseo fantástico por el espacio, los gráficos y la música realmente acompañan y la escena final le da un buen impacto! Enhorabuena!

Submitted(+1)

OMG I really LOVED this game! It was so much fun connecting the different pieces to their species! I would have loved to play even more of those riddles! Really great job you guys! I hope I will see more of your work in the future!

Developer(+1)

(Translated from Spanish)
Thank you very much and I am very happy that you liked it! <3

Submitted(+1)

Hola! Muy currada la narrativa y el arte que hay detrás para acompañar al gameplay! Se ve que ahí ha habido esfuerzo :). El tema está bien traído. No es el primero que juego sobre piezas reales o no reales pero cada uno lo habéis enfocado de forma diferente, lo cual se agradece. Saludos!

Developer

Muchas gracias por el comentario!

Submitted(+1)

Nicely done! Well polished artwork! I like the nice touch of being able to rotate, move, and zoom on the documents!

Viewing comments 21 to 2 of 21 · Next page · Last page