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Definitely a very different setting from what I've been seeing throughout the jam, but it led to some interesting gameplay and some very interesting mechanics executed quite well in my opinion. 


It was genuinely challenging on the final level fro me to figure out what was wrong, Although I do have to say, it wasn't entirely clear, especially considering the n big change from the first 4 levels to the final levels "wrong" options.  Mainly because the earlier levels were always very clear, and very distinct in style of that race.  Whereas the final one was very close and made me think it was a bit of an art difference.  Rather than an important feature.

Although it does make a bit more sense looking back at it,. I just wish there was more of a ramp up on the difficulty throughout.  Maybe a more clear visual cue on the first couple to help you realize that the style of the object is not all that there is to it being real or fake.


Otherwise though, one final tidbit I would say is that the button leading to the 'facts" board could be a little more obvious (?).  Hard to explain but it sort of blends into the environment a bit for me.  It does stand out a little bit but there's nothing in the game telling you what it is specifically, so my first assumption as it was a back button or something.

Overall though, an interesting setup with some genuinely confusing puzzles at times which is always nice to see.  A lot of puzzle games struggle in jams with difficultly, I will say, it's not perfect in that, but it was playable, and not boring difficulty wise.  Which bis nice.


Oh one final note, (again) the controls for the "info" board were a little weird.  To be honest the fact that you have to hold left click for anything is a little crazy.  It makes it a lot harder to actually mess with stuff a lot, turning etc. 

My suggestion would be either A and D for turning objects when selected, or having the mouse wheel turn objects when hovering over them.  Either I think would be a little easier for people to do, especially since one press could allow easier use of the mouse. 

Plus a bit of an ease thing would be the ability to, '"tape" piece together, since at the moment there where quite a few big pictures with no way to zoom out of the board or pan the full board, so it made it quite difficult to see most of them at once and lead to a lot of moving around piece by piece.  I feel like if there was a multi select, or some sort of tape to hold piece together, that would solve that issue and help with reorganizing pictures a lot easier.


Overall though, a very unique game, and a very well done setup.