sorry bro
The game screen is cropped so I can't play your game
I think it is because of my screen resolution
Criteria | Rank | Score* | Raw Score |
Innovation | #72 | 3.803 | 3.803 |
Game Design | #225 | 3.574 | 3.574 |
Audio | #351 | 3.246 | 3.246 |
Overall | #383 | 3.292 | 3.292 |
Graphics | #443 | 3.475 | 3.475 |
Fun | #703 | 2.836 | 2.836 |
Theme | #704 | 2.820 | 2.820 |
Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
Charon has carried souls across the river for all eternity, but he's asked to do something new. The fear of lighting up the river and attracting ghosts is not real, unjustified, as the goddess Eleutheria is commanding the whole operation.
Did you write all the code and made all the assets from scratch?
I wrote all the code in the project. We made the 3d models and most shaders from scratch, but the rest of the assets are public domain, the most significant of them appropriately credited
Great Game. Cool Enviroment.
Also please check my game https://vansh-tandon.itch.io/phone-in-your-pc-but-its-not-real
Great graphics and music and also clever gameplay. I wish how to play section was more precise.
The game has a nice atmosphere and is quite well designed. I do agree with the previous criticism that it's frustrating to go back and forth because you just can't roll the right number. I think one way you could deal with this is some kind of collectible that can nudge the roll either up or down. There's other ways to deal with it as well. But right now I think it's a problem, because I just had to quit after getting stuck on a level with seemingly no end in sight. Very good job though, the game was otherwise fun and polished!
Seems like a fun game, but i couldnt use controls because the menus looked weirdly "cropped" (not sure if thats the right word) and i couldnt read them which i assume was because of my screens small resolution (1366x768) and trying to click things and random buttons didnt seem to do anything, Graphics are nice from what i could see and the music was very nice and fitting too!
This game was well designed and had unique mechanics! You did a great job with the procedural generation, as it allowed for completely new playthroughs with each go around! The graphics were also awesome, giving me a vibe similar to Inscryption. My only criticism is that sometimes it could be somewhat frustrating to go back and forth around a certain spot trying to land on it, so finding a way to spice it up a bit would be nice. Still, excellent for a jam game; great work!
nice idea also verry inprecif how it turns out great job!
keep it up!
I really like where you went with this concept and I always appreciate any game that's a bit procedural (I assume this is).
My main critique:
From the rules, I got the impression that I could move at most my roll, instead of exactly my roll. I feel like that would be better or there needs to be some mechanism to nudge the dice because I spent the majority of each room rolling until I get just what I needed rather than planning a route.
Great game, it was a bit difficult to understand the beginning but after you get used to it is quite smooth, I find the idea very original and complex in its, great work.
interesting concept, took me a while to get the hang of it but once I did it was fun!
Great game! I like the upgrades a lot. Moving could have been more controllable, but overall, good job!
This is one of only a couple board games I've seen in Brackeys so far--very original! And the implementation is very, very good. I'm impressed that it's procedurally generated and I also liked the graphics. But the random element was too large for me; in addition to generating impossible maps (which you could fix in a patch) it also just felt like I spent way too much time waiting to roll the right number. (Then again, Parcheesi feels the same way.)
Felt like a great starting point to a full fledged board game! More mechanics and interaction would be awesome
I loved the idea and there is lots of replay-ability in the procedural levels. The only frustration I had was spending ages trying to roll the exact number required to jump onto the exit which got more and more annoying as I played more. The graphics and audio were fantastic. Nice job!
First Impressions:
-BGM and creepiness it gives is beauty.
-Main Menu is minimalist and well designed. I love the font you used.
-I'd love to have you lead me on for the first few mins of the game to make me understand the game better. I am not good at these type of games though.
Overall, the game is gorgeous and the idea is indeed interesting. Also, I'd like to know how you placed the water. I've never tried it maybe you know some kind of a tutorial.
If you have time, I'd like to hear you thoughts on my submission too!
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