Rated!
LinuxKid21
Creator of
Recent community posts
I really like where you went with this concept and I always appreciate any game that's a bit procedural (I assume this is).
My main critique:
From the rules, I got the impression that I could move at most my roll, instead of exactly my roll. I feel like that would be better or there needs to be some mechanism to nudge the dice because I spent the majority of each room rolling until I get just what I needed rather than planning a route.
Pretty good game. I appreciate you went through all the effort to put in 3 endings.
I like to leave to bits of constructive feedback in all my reviews:
1. Some sound effects would be nice. Particularly, something to audibly tell you that you are near a monster
2. The jumping controls were a bit hard to control. Hugison seems to have already elaborated on that though.
I enjoyed playing through this game and thought the upgrade progression was fun. I can always appreciate a bit of an Inception moment.
I usually like to provide two critiques, so I will :)
1. The punch attack animation needed some love. The first thing I think (and take this with a grain of salt because I'm not an animator), is that the punch itself should happen in 1 or 2 frames and the retraction can take longer. Right now it's the opposite which makes the punch feel weak.
2. The alien survival part quickly becomes impossible after a minute. I was able to survive a bit longer by cheesing it (going back into the house), but not even that could save me.
Fun game. There were some visual bugs with the purchasing menus where it showed the wrong price for a little bit, but I assume you are aware and this is a game jam :)
I don't really have any complaints here except I don't get some kind of ending from maxing everything out. But I understand this is a game jam so that's fine.
I was just able to make it to the 4th floor after a few tries.
Very cool game. I thought your take on the theme was really good and the game was fun to play once I figured it out (I didn't realize the exit for one level was next to the start... that's on me I guess :).
Tiny critique/opinion: I wish I could see the ghost health somewhere (after shooting them once so it doesn't ruin the mechanic where some good objects appear as ghosts). Without that, it's impossible to know how tough a ghost is on later levels.
I rated your game. Here's mine: https://itch.io/jam/brackeys-7/rate/1419900
Good game. Definitely made me tense.
My main critique (and take it with a grain of salt because I'm not a horror game player) is that most of the things that happened seemed distant. Like that there was creepy stuff, but none of it appeared to be coming after me so I was much more relaxed while going through those hallways than at the beginning.
Would you mind giving my completely-opposite-feeling game a try?
Your game deserves some more ratings. I think this is one of the best theme interpretations of the jam (most use it as a mechanic or the story, but yours incorporates it in both).
My only two critiques are:
1. Using the full thickness of the player for jumps was a bit unintuitive because the player's width is quite large.
2. I didn't get any music on the return trip.
Would you mind reviewing my game as well?
FYI, your missing a '1' in that link so it's not working.
Anyway, I'll give your game a try.
Here's mine (which needs quite a bit more votes to get to 20!): https://itch.io/jam/brackeys-7/rate/1419900
Here's mine: https://itch.io/jam/brackeys-7/rate/1419900
I'll play yours soon
Very short top-down shooter: https://itch.io/jam/brackeys-7/rate/1419900
I will try to play your game next time I go to a computer with windows on it.
Honestly, I don't really see the theme very well (those red circles must be real, otherwise they wouldn't harm the player!). Other than that, I don't really have any problems with this game. I didn't think it got too difficult or anything like that (I only died once - albeit with clenched teeth around some guesses I made)
Anyway, would you mind rating my game? (Sorry I don't have a web version)
I actually just played another game in this jam about the same topic (though that one you used a gun instead of a light to fight them off). I think it's a fun take on the theme and enjoyed playing through this. My biggest critique is that doors are really hard to see.
Would you mind reviewing my game? (sorry I don't have a web version)
Thank you for the feedback! Most people leave nice little notes which I appreciate, but a long critique is worth much more.
I agree, the art is something I need to do sooner. I do it last-minute and I'm not an artist so this is what we get :)
I wanted to add more levels that are tactical (as opposed to fast-paced like the survival level), but ran out of time to add much beyond tutorial levels. Of course, the survival level seems to be everyone's favorite, so maybe I should have focused on that!
(As for HTML version, I will try to do that next time, but I've had weird performance issues in the past. I do want more players though so debugging that is probably worth it)
I really like this concept. And I must point out that the sound was superb and art quite nice.
I have two critiques, if I may. Both of them relate to the same problem I was having which is that it is really hard for me to tell what kind of transformation circle I have:
1. The circles need to be more clearly different on the right-hand side. I could tell what I had if I looked at it, but was clueless when seeing it with just my peripheral vision.
2. The controls seem unintuitive. It seems like it could work better if I could use 1,2,3 to switch to the different types of transformations. Or mouse-and-keyboard might be better? Not sure.
Anyway, I never use social media, but decided to check on twitter for #BrackeysGameJam. Do you think that helped people find out about your game?
(Also I hope my review comes off as I intend - my opinion of things that can be improved. I did like the game quite a bit, but that just occupies so many fewer word than it takes to describe what I didn't like)
Fun game. The thing I was missing most was music I think (which I can understand is very hard to add - especially if your doing everything by yourself).
The level design was nice because there were clear points where you had to make a choice. (e.g. at the beginning, where you choose between the top or bottom coins in the four columns)
Would you mind reviewing my game?
Very nice lunar lander like game.
(also respect to anyone that tries to not use a full-fledged game engine. I have done that, but not for game jams)
I have no additional critiques beyond what others have said, except I wish that the game required a soft landing like lunar lander. Maybe that's just my nostalgia wanting that though :)