nature stat, increased with gardens or otherwise empty grass tiles
radkii
Creator of
Recent community posts
Roads connected to buildings and to one another increase mobility but the game does nothing with mobility yet. More or less clustering of equal buildings would contribute to separate run archetypes (also not implemented). Specific building pairs being close could have special effects, I haven't thought of that but it's interesting.
From the image ig you won, the progress bar at the bottom is full. But the city is polluted as hell.
Hi, I'm looking for a team too, but I'm a programmer. However, if you do decide to start a team or group for this jam, count me in!
There's more specifics about my last jam game in my topic post thing here, but I've been programming in Unity for roughly 6 years. And let me know if this offer is of any interest to you.
Hi, I've been on and off with programming in Unity for 6 years. I've had a go at a game jam before, it's my second time.
I believe with a better sense of how jams work, and actual team work, I could improve on my last jam's mistakes, and we could make something cool!
My previous jam game: https://radkii.itch.io/eleutheria


Here's my game: https://itch.io/jam/brackeys-7/rate/1419855
It's my first game jam (and my first actual finished project) but I've been toying with unity for roughly 6 years. I'd really appreciate to hear from you. And ofc I always like to help with ratings!


