Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Which Is RealView game page

Brackeys Game Jam
Submitted by SinTex — 17 hours, 48 minutes before the deadline
Add to collection

Play game

Which Is Real's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#2023.6743.674
Graphics#4733.4383.438
Audio#5093.0343.034
Overall#5813.0343.034
Game Design#6892.9332.933
Innovation#8462.5282.528
Fun#8572.5962.596

Ranked from 89 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
The game has two blocks and one of them IS NOT REAL.

Did you write all the code and made all the assets from scratch?
Yes I did write all the code and I made all the assets from scratch. It was hard :(

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 40 to 21 of 54 · Next page · Previous page · First page · Last page
Submitted

Good concept but I would give the player a way to know where he can step and where not. Otherwise it's just repeat the level over and over until you get it right and that can be frustrating.

Also I would spread the platforms a bit more apart, because in some levels you can just go through the middle to complete it. Keep it up!

Submitted

The atmosphere of the game was right, Great music and SFX. Bit too repetitive and would be good if you had a power up or something to let you see the real tiles for a second, rather then just trial and error. 

Submitted

Nice graphics and sound, but essentially a giant pick-a-pipe. Learning by brute force isn't my kind of fun.

Submitted

Nice game but it's a quite repetitive and it shouldn't be so random. It could be nice to have the possibility to see which platforms are real but maybe you can change the lightning during the game so that you can't see it all the time. So with the time counter the player will somtimes need to choose randomly.

Submitted

It was lagging for me tho could not really enjoy because of that, but other than that i really liked the concept and visual part of the game.

Submitted

Really like the assets, the atmosphere was great, but I think the gameplay is missing, try adding some challenges or subtle distinctions to the blocks to indicate which is real, ik some of the later levels have the falling orbs but ideally there should be something like that for most levels. Other than splendid job!

Submitted

The basic idea is fine but I feel it can only be pulled off once (can't make a game out of it). The goal of the game basically boils down to memorizing which tiles are safe. As a player I don't feel motivated to play though each level just on the basis of trial and error alone. Was a good recreation of squid game tho.

Submitted

The basic idea isn't bad, but it should be pushed further. The player needs indications, a way to deduce or guess what is going to break and what isn't. I think the easiest way to go from there is to think of puzzle mechanics, maybe something like minesweeper where each platform tells you how many adjacent ones are real. I don't know, the choice is yours.  Other than that, the game itself is fine.

Submitted

Try to visualise how players should be able to win the game without dying, this way you can make the game rewarding. The dice roll ain't it chief.


Good assets though.

Submitted

Graphics are cool, but the game just isn't fun, you just basically try the remember the ones that break and hope that those that you don't know don't break.

Submitted

The assets and everything else is good. But like everybody else is writing, the game is missing a good game loop. Where the player can learn how to beat the game. Because in it current state its just having luck that u land on the right platforms. If u fix that then its a very solid game.

Submitted

What a terrifying game! Good job

Submitted

The game has a very simple concept that fits the theme very well, but it as a bit monotonous gameplay wise. I really liked the sounds and looks of the game, but I'd suggest not restarting the music everytime you restart a level.

For your first game jam, it is a really really good entry though, very well done!

Submitted

nice game!

Developer

Thank ya

Developer (1 edit)

Hey People, I am SinTex the developer of this game. This is my first game jam so yeh. The game is completely about fluke which is based on squid game. Many people want clues sorry but the time wasn't enough to add clues maybe in an update I will, I should've worked on Quality over Quantity but again this is my first game jam I will learn from my mistakes. Thanks for playing and rating the game :)

Submitted (1 edit) (+1)

The game looks awesome! I only don't like the fact that the game isn't about any skills so even if I would be very good at jump and runs I wouldn't be much better in this game... On the other hand the game looks good with the glass and the particles with bloom effect. The level design or variation of levels is a little small but the sounds are good as well.

Submitted(+1)

Nice Game with a simple concept. I didn't play every level as the ones I picked through seemed to be mostly the same. I like the squid game vibes but the gameplay is very repetitive. Good job on the implementation!

Submitted(+1)

I like the squid-game inspired aesthetic, I can tell you put a lot of time into making the assets, but unfortunately I will have to echo the concerns of some of the other comments here which is that having the entire game be essentially guessing and relying on luck gets old quick from a player's point of view.  I could definitely see this concept working if there was some way to identify which glass panes were real or fake, and overall I didn't really find any major bugs so I would say this is not bad for a jam game.

Submitted(+1)

Unfortunately I cannot leave a rating (yet) because the Linux build does not work for me (after main menu everything is black). Maybe I'll try again later on my Windows PC

Submitted(+1)

The game was interesting, saw some comments mentioning Squid Game, but I never watched it :/

If you want to update this, try making it more clear which blocks are real and which ones aren't, it took a bit of time to find the right paths of some levels.

Good job and have fun jamming!! ^^

Viewing comments 40 to 21 of 54 · Next page · Previous page · First page · Last page