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Cower Tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #519 | 3.009 | 3.250 |
Theme | #726 | 2.777 | 3.000 |
Game Design | #734 | 2.855 | 3.083 |
Overall | #789 | 2.752 | 2.972 |
Innovation | #828 | 2.546 | 2.750 |
Fun | #836 | 2.623 | 2.833 |
Graphics | #880 | 2.700 | 2.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
If you're scared, just close your eyes and it will all go away. It is not real, after all...
Did you write all the code and made all the assets from scratch?
All of the code is written by me, my teammate did the pixel art and the music is obtained from opengameart.org
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Comments
The music and graphics had a old-school Zelda dungeon feel. Nice!
Nice game. Rated it! If possible do rate and play my game :)
Thank you for playing! As I said below, I rate and comment on all the games in the comments :P
Hey!
I just played your game! It's very nice to see something well done like yours. I like the pixel art, is very simple but it looks really nice. I love the game mechanic, the fact that the enemies can't damage you while you have your eyes closed, very nice idea!
Overall, I would say it is a solid game, great entry! Congrats!
I would love to have you playing mine too, if you don't mind of course! ^_^
Thank you for playing and leaving feedback, I'm glad you liked it!!
As a general rule, I rate and review all the games of the people that leave comments :P
This is very nice of you!
Really great game mechanics! I love the idea of not being able to be hurt when you close your eyes. Very cool take on the theme. The player controls feel smooth, the dungeon crawling vibe is effective, and the sound effects and music definitely compliment the vibe.
One thing I noticed is when I clicked around a lot to navigate around enemies, I felt like I sometimes lost velocity and didn't move as quickly as I was expecting. Not sure if this was a bug or just me though haha.
Great job completing the game jam! Looks like you all really worked on it down to the wire 😊
Thank you for the feedback!! The player losing velocity is intentional, had we kept it in, it would have been extremely hard to control :3
Cool game! I had trouble with the floor bosses since they could attack me even if I attacked first but other than that, it was fun.
Thanks for playing! Generally speaking, I made the bosses so that you would have to smack them hard to not take damage, since they have a bigger range than normal enemies. They can be hit without taking damage though ^^
Awesome game! I like the gameplay and controls! I think I went into every room and couldn't find a way to progress, were there hidden trapdoors?
Thanks for playing and leaving feedback!! I read your comment and added into the description after that, each level ends with a large boss room with a black button in the middle!
If you play again and find it, please let me know!! ^^
Great game and definitely on top of the theme. I was having a hard time beating the boss, a health bar would help a great lot!
Thank you for leaving feedback!! I was actually hoping I could finish a healthbar for all enemies, but I ran out of time :/
I still have not played the game, but from the cover it seems fun. Hope you the best