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KMamuyac

95
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A member registered Feb 14, 2022 · View creator page →

Recent community posts

Thanks! I appreciate it!

Thanks! I'll probably revamp the whole thing, once I get some free time, based on the feedback here and how I felt replaying it after a few weeks.

Thanks a lot!

Thanks a bunch! 

Thanks!

Great stuff! The mechanics are creative and fun. The different types of guards and the level design made the game fun and challenging. Super fun and creative!

Cool stuff! There were a few things I would've wanted. One is that the enemies could have been done without the blocking and maybe have them move faster and have more HP instead. I spent around 20 seconds on each mob to hit them at least once.  The other thing is that the "imaginary" objects still obscure my vision. Maybe it's a design choice but I would've liked it if the objects became transparent during the duration.

Other than those two things, I loved the movement and the controls. Being able to dash mid-air is always a fun thing. The mechanic for filling up the magic bar was a very good implement since it prevents players from just skipping the levels (unless they memorized the layout). The choice between healing or seeing unreal objects was also a good implement.

Cool stuff! It reminded me of "There Is No Game" with how I have to find the minigames.

Cool stuff. I was a bit frustrated since I kept missing but I think the concept of the game was neat. 

Nice and simple! I like the color scheme and the design of the whole game. The SFX worked really well with the atmosphere. Cool stuff!

What a fun little game! Good stuff.

The movement felt a bit clunky. I like the reality switching mechanics. The goal of lighting the room completely could've been more clear. With the switching mechanic, I found the potion limit a bit too difficult, I think it would play better if the potions recharged over time instead of it being a limited resource. Other than that, great stuff!

Cool stuff! The color pointer and the color switching aren't timed well so the game is a bit too challenging. Other than that, It's a fun game!

Great job! A few things that I didn't like were the initial movement and how I didn't have any brakes. I love how the movement felt when it was only the cardinal directions. I also thought that it would've been better if the challenges appeared after a certain time instead of every 10 newspapers delivered. Overall though, amazing work!

Great stuff! I love the concept and the mechanics. I would've liked to have used the big brush more often (maybe add a feature where every 3rd brush is a big brush, but then everything else is random). Other than that, great work!

Cool game! I would've liked to have the monsters in an area (like a city, or a forest) where they are hiding instead of placed on the screen with different colors. Other than that, great stuff!

Thanks a lot!

Great job! I love the ghost mechanic. The camera switching between screens is a bit nauseating. The movement feels smooth, and I like the slow-mo effect when drawing while the character is in mid-air.

Thanks! I appreciate it!

Great stuff! I love the atmosphere! I also like how I know where to go without any text prompts because of the torches and the open roads.

Cool stuff! I was a bit confused at first since nothing seemed to hurt me and the controls weren't instructed but after a restart, I found myself liking how the combat feels.

Thanks! The collision pushing was so that players don't accidentally get stuck on an object but that isn't perfect yet.

I used it to kinda cheat my way through level 12, so at this point, I'd take it as a feature!

This felt very reminiscent of Earthbound! I'm amazed at how you showed us what the game's prologue and climax would look like in just a short amount of time. I'd love to see a full version of it someday!

Thanks, I appreciate it! I have so many things that I want to put in the full game (probably a bit too much, hahaha).

I've spent over 30 minutes playing this and I'll probably do it again tomorrow. This is super good!

This was done so well! I love the mechanics and the puzzles. The movement feels really smooth. The meme cameos were also fun. 

The character design for the father was really good. One issue I had was with the mouse sensitivity as there was no way to adjust it. The story was shown/depicted very well through the objects I had to interact with.

I love the concept! Everything in the game was so well made. The movement felt really smooth. The transitioning into an object was fast. It was fun trying to get as close to the guards as I can and then transforming at the last second.

The game was fun and tricky! The puzzles were cleverly built around the core mechanics of the game. Great stuff!

Nice and simple. Playing the game was very relaxing.

Very well made! I felt like a god! (also goodbye Albert). I love the mechanics and the visuals are very pleasing. 

This is great! It reminds me a lot of "Ink" the platformer. Putting a limit on the paint bullets gave it a really good challenge. I also like how dying would leave a red stain. One issue I had was that I couldn't see the lives and the remaining bullets well because of the post-processing distortion. Other than that, it's a really well-made game!

Thanks! I appreciate it.

Thanks! I get happy when I see games with similar mechanics to the one I submitted. I saw your game and I just had to play it too hahaha

This is really well done! I love how the controls feel and how the game plays. The puzzles were fun and challenging as well. I love how the red blocks interact with the water. The different death popups also make it super fun when you die. The only issue I found was that the blocks would sometimes multiply if one block would reset onto another. Whether that was a bug or intended design, it doesn't take away from the game at all. Amazing work! 

(level 12 took a long while to solve but it was a really good puzzle)

Thanks! I probably could've added just a bit more content into but time really flies in a game jam. I'll probably add more content to this after the jam and make it my little passion project.

That's alright! To be honest, I could've put down more hints to where the player should go but I'm also glad that you liked it!

This is really fun! I got nowhere near your top score, haha. The influence and gold mechanic to spread the cult really adds depth to the game. Using age as the timer/movement limit was inspired. This game was well thought out and made with a lot of care. Great work!

Great game! It was innovative switching through different genres as the stages progressed. One thing I would've liked was if the character failed or died, the level would restart itself. I got stuck staring at the pong game for a while since I didn't know if it was part of the game to lose or if I had a different goal. Once I got the gist of it, the game was very fun to play.