The movement felt a bit clunky. I like the reality switching mechanics. The goal of lighting the room completely could've been more clear. With the switching mechanic, I found the potion limit a bit too difficult, I think it would play better if the potions recharged over time instead of it being a limited resource. Other than that, great stuff!
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Fear of the Dark's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #685 | 2.851 | 3.556 |
Audio | #747 | 2.673 | 3.333 |
Overall | #1017 | 2.301 | 2.870 |
Graphics | #1074 | 2.316 | 2.889 |
Innovation | #1100 | 2.138 | 2.667 |
Game Design | #1285 | 1.960 | 2.444 |
Fun | #1296 | 1.871 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
Once player is unfraid, dangers aren't real
Did you write all the code and made all the assets from scratch?
80% of the code (project was based from a tutorial), all other assets were used under creative commons
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