Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Hidden Tavern Games

47
Posts
3
Followers
11
Following
A member registered Jan 02, 2021 · View creator page →

Creator of

Recent community posts

This was amazing well done and polished for a 45 hour jam game -- the art was cute and the mechanics were fun. My only gripe is that the font was a bit hard to read.

I was a little confused at first what the numbers meant, but I quickly got the hang of being a slime boss. Great job on the art!

Hello, fellow Pacman clone! :-) We are legion. Great job! I really liked controlling both ghosts at the same time!

Who new simple math could be so fun -- this would actually be a great classroom game. Great job!

This was so much fun to play -- really impressed with how well put together this game was!

Your art was gorgeous and the game was so atmospheric. Great job!

Yuuup. There was a crown that was supposed to be on the head of the ghost you controlled... but we ran out of time to get it into the game.

Yuuup. There was a crown that was supposed to be on the head of the ghost you controlled... but we ran out of time to get it into the game.

Hahahaha. I was wondering if anyone would catch that. I changed the game from Blinky to Inky because Inky is the blue one that I put in all the title graphics... but I forgot to tell my partner that I did that. Oooops. :-)

I got an "index out of bounds" message, too

So my French is pretty rusty, but I could muddle my way through -- I love the art and the dialog seemed solid. Bien joué!

That was great! I really liked the concept and the twist on the theme!

This was a... blast. I love Plants vs Zombies, so I appreciated getting to play it from the other side.

Great puzzles, really polished, cute art -- this was amazing!

Moth! Photography! Fun and creative; great job!

I finally get to  be the zombie horde! I am legion! Great job.

Tower Defense meets Idle Clicker. Love that combo. Feedback in the form of sounds and visual cues would really have made the game shine more. :-) Great job!

Clever idea. Maybe having the bottom screen where we see the hero a little bigger may have been nice. Great job!

So cute! You art had a great vibe! My game froze during the potion making :-)

Beautiful. I was hoping someone would make a puzzle game like this, and you exceeded expectations

Actually pretty cute, thoroughly enjoyed trying to work my head around the controls getting the dice into position

Awww.... you actually made me cry. We moved a lot when I was a kid so this really hit home. Nice job!

Nice! Took me a sec to get the hang of what I was doing but once I figured it out, it was a really interesting take on the theme.

The rough, hand sketched intro was really great and the music was atmospheric.

I love visual memory games like this and the final dark areas were a great twist. Very nice!

The music and graphics had a old-school Zelda dungeon feel. Nice!

Hey! So great to see the finished game after watching you build it. The chipper chip music and the challenging platforming mate so well together. Love it! (TooTicky2)

The abstract background and simple style meshed well with the super-challenging platforming. Nice!

I couldn't figure out what to do once I finished the first quest -- but the movement was fluid and you did a great job with the animation. Great job!

Progression felt really good, nice job!

Loved the art style, very cute!

Oh yea, Chaz looks great

Oh yea, Chaz looks great

Woah! I especially love some of the charting on that first map, great work!

Woah! I especially love some of the charting on that first map, great work!

Hmm. Something tells me I didn't make it to the super market

Good work! Movement felt pretty good, although I got stuck pretty quickly on the puzzles

Oh I would have loved a way to practice the really tall jumps before them came up. Otherwise really clean game!

Not too shabby! Really love how the gunners will keep their distance instead of over crowding the player.

Not too shabby! Really love how the gunners will keep their distance instead of over crowding the player.