Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

A House I Didn't Build: Game JamView game page

Submitted by Mrs. Gendered (@mrs_gendered) — 19 hours, 9 minutes before the deadline
Add to collection

Play game

A House I Didn't Build: Game Jam's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#764.5714.571
Overall#10023.6273.627
Creativity#15833.5483.548
Enjoyment#27902.7622.762

Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Instead of being the one investigating, you are the ghost.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

This is a really cool game with a geat unsettling environment! I would love to see more! Good job!

Submitted

Nice game! The art was amazing! Very epic idea. I couldn't figure out the game idea but I liked the sound effects and art! GG! Very epic. I would gladly keep playing if I knew what I was trying to do. GG! 


If you have time could you rate our game? It's about smacking chickens with a car.

Submitted(+1)

Absolutely love the style and atmosphere to this, kudos!

Submitted(+1)

Your art was gorgeous and the game was so atmospheric. Great job!

Submitted(+1)

Amazing job creating so much atmosphere in such a short amount of time! The art is just beautiful 

Submitted(+1)

Very great atmosphere! Familiar scenes where no one is active anymore, no matter how I look at it there's a feeling of unaccountable horror.

Just the proper amount of exploratory parts until the end brought in a reversal that was affecting, well done!

Submitted(+1)

First off, please let me call a plumber to fix that damn leaky sink!

Jokes aside, really enjoyable mini-adventure type game. I love the way the scenes change subtly, and I thought that the interactable elements in each scene were really intuitive even without button prompts.

Having made a rhythm game on our team, I really appreciate the focus on applying audio to really build the world. The eerie vibe is perfect and all the sound effects worked great in my opinion, especially the door creak at the very beginning.

Great work!

Submitted (1 edit) (+1)

Very nice game graphics! I would love to see more. Looking forward to the future versions. 

Submitted (3 edits) (+1)

The illustrations are beautiful and gives a good idea of exactly how boring being a ghost could be. Thematically a reversal from how ghosts and adrenaline are typically presented in games.  I'd love to see where this could go in terms of storytelling (thinking about Vanishing of Ethan Carter).
OK so this was so pretty, went back to show a friend who played games like this!  She solved it by clicking around for clues which I honestly missed.  SO DARK and sad. :(  Great drawings!

Developer

thank you so much! I’m really looking forward to exploring the story more after the game jam and potentially releasing a fully illustrated version with more to it in the future ❤️🙌🏻

Submitted(+1)

Amazing art!

Submitted(+1)

Loved the idea and intention :)

Submitted(+1)

The art is so good! love it :)

Submitted(+1)

Artwork and atmosphere is really niee! Couldnt understand the role reversal aspect though

Submitted(+1)

Beautiful art and intriguing story, made me want to find all the little details. I did have a hard time figuring out what was interactable, some highlights or other communication would be great.

(+2)

Top notch presentation! As this type of game relies so heavily on content (a lengthy/complex story to dive into, environmental puzzles, dialogue etc.) It'd be near impossible to create a satisfying experience within such a short time, so kudos on what was achieved so far. I found the time spent transitioning between rooms a bit too lengthy, and having to wait for the arrows to appear added to the frustration. I had to read the description to get the relation to the theme. Maybe more emphasis on the detective character would help, as without the context of the conventional hero, playing as the ghost feels less novel. 

(+1)

To be honest, I wouldn't have understood what was going on without reading the description. But it was very atmospheric.

Submitted(+1)

I think I broke the game by going to the answering machine immediately without doing anything else! The door at the beginning also opened somehow after I went into the dark hallway and moving out again! However, still 100 points on creativity and presentation! 

Submitted(+1)

The art is beautiful!