Fun Concept, Had fun shooting notes, music was awesome, Great job!
Play game
Quaver's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #42 | 3.909 | 3.909 |
| Innovation | #128 | 3.636 | 3.636 |
| Graphics | #156 | 4.000 | 4.000 |
| Overall | #252 | 3.470 | 3.470 |
| Game Design | #267 | 3.500 | 3.500 |
| Fun | #481 | 3.136 | 3.136 |
| Theme | #811 | 2.636 | 2.636 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
It is not real at all.
Did you write all the code and made all the assets from scratch?
All the code from scratch and some assest, other assets credited on credits.
Comments
What a fun concept! The execution was nice too--the controls felt good to use and I really enjoyed shooting all the lamps to turn them on. Difficulty was pretty easy but that's fine. I would totally play more levels of this. Speaking as an author, I think it would be fun to frame this with a little bit of story--maybe an idea for a later release?
Hi gwenckatz! Thank you for checking out my game. I definitily will insert more settle narrative elements to the levels slowly on a further development. I love when games tell you everything without saying nothing and how some games can tell a whole story just with level design, so people can theorize lore and background story. In this project I was looking forward to depict a giant music conservatory complex with bedrooms, classrooms and museums that is abandoned. Sadly I didn't have the time to make the assets I needed, so I just built the scenes with free web assets that I could found that more or less represent what I wanted. What I didn't plan was the exact story of why these notes want to destroy the instrument, why the music conservatory is empty, who is this conductor with whom we play... so thank you for your suggestion, I'll plan a more explicit story introduced on the game soon :D
Also, it's pretty interesting you found it easy!!, maybe it was only the first part. The first half of the game is supossed to be actually pacific which is just gettin to the end of the level to get the instrument, but after you get the violin at the end of the level is when the gameplay really starts while you try to get back to the start now. At this point on each room waves of enemies try to destroy the instrument on your way back and it's supossed to be very hard actually, specially the boss at the end. Maybe you didn't notice this part because it's not too explicit.
Again, thank you a lot for playing my game and commenting!
This game is beautiful! Top tier art, SE's, BGM's and controllers. Even the menu is engaging to interact with!
I just wish we could see where the lamps are in order to light them up quicker (like an outline), and that they didn't turn off again upon failling. Also, there were multiple instances where I tried to pause the game pressing esc and ended up having to start all over, so I think that there should be a confirm button or something.
I loved this game, good job!
The art is great and music is cool. I am a little confused after what should I do after getting the violin. Did I miss some point or something?
Hi Bebu, after getting the violin, every time you enter a room there will be some waves of enemies trying to destroy the violin. You can't kill them if you're holding the violin so you'll have to place the violin on a shrine while you kill them until the wave ends. Shrines are the little black platforms that appear in the center of each room (like the one from which you get the violin). I'm planning to make this more evident on a future update, thanks for your comment and for trying out my game :)
What a fun game! Turning on lights with clefs is such a brilliant idea! The audio is top-notch, the game feels very smooth, I was just having fun, running around and blasting clefs. Excellent work, love this game!
Cool game. It has an amazing music and I like the visuals and the gameplay, good job!
This was a well-designed game with genuine difficulty. I thought the music and art were both phenomenal, and the idea of lighting lamps and fighting off enemies was a great idea. The only problem I saw was that after conducting for a bit, the baton stopped aligning with the mouse cursor, making it a little visually confusing where I was shooting sometimes. Still, I liked the atmosphere and the gameplay that accompanied it. Congrats!
Loved this game. was just enjoying turning on the lights to explore. Controls and effects are super smooth. Great Work.
RATED!, can you help with mine too?, I'd really appreciate it!, Thanks in advance!
here's mine: https://itch.io/jam/brackeys-7/rate/1415313
It was hard to figure out what to do. A little more assistance at the beginning would have been nice to help get into it.
The sound design is very good and I dig the art style. Really a good looking game!
Its not immediately apparent what you're supposed to do, but once I figured it out I had a lot of fun.
Great game. A little bit confusing at the start, but when you get a hang of it it becomes very fun top down roguelike. Game has some interesting mechanics and catchy music. All in all, good job :)
the visual graphic is amazing , the music was amazing , but felt abit ruined when in combat





Leave a comment
Log in with itch.io to leave a comment.