Hi gwenckatz! Thank you for checking out my game. I definitily will insert more settle narrative elements to the levels slowly on a further development. I love when games tell you everything without saying nothing and how some games can tell a whole story just with level design, so people can theorize lore and background story. In this project I was looking forward to depict a giant music conservatory complex with bedrooms, classrooms and museums that is abandoned. Sadly I didn't have the time to make the assets I needed, so I just built the scenes with free web assets that I could found that more or less represent what I wanted. What I didn't plan was the exact story of why these notes want to destroy the instrument, why the music conservatory is empty, who is this conductor with whom we play... so thank you for your suggestion, I'll plan a more explicit story introduced on the game soon :D