What a fun concept! The execution was nice too--the controls felt good to use and I really enjoyed shooting all the lamps to turn them on. Difficulty was pretty easy but that's fine. I would totally play more levels of this. Speaking as an author, I think it would be fun to frame this with a little bit of story--maybe an idea for a later release?
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Hi gwenckatz! Thank you for checking out my game. I definitily will insert more settle narrative elements to the levels slowly on a further development. I love when games tell you everything without saying nothing and how some games can tell a whole story just with level design, so people can theorize lore and background story. In this project I was looking forward to depict a giant music conservatory complex with bedrooms, classrooms and museums that is abandoned. Sadly I didn't have the time to make the assets I needed, so I just built the scenes with free web assets that I could found that more or less represent what I wanted. What I didn't plan was the exact story of why these notes want to destroy the instrument, why the music conservatory is empty, who is this conductor with whom we play... so thank you for your suggestion, I'll plan a more explicit story introduced on the game soon :D
Also, it's pretty interesting you found it easy!!, maybe it was only the first part. The first half of the game is supossed to be actually pacific which is just gettin to the end of the level to get the instrument, but after you get the violin at the end of the level is when the gameplay really starts while you try to get back to the start now. At this point on each room waves of enemies try to destroy the instrument on your way back and it's supossed to be very hard actually, specially the boss at the end. Maybe you didn't notice this part because it's not too explicit.
Again, thank you a lot for playing my game and commenting!