Really cool! I enjoyed the exploration and the feel of trying to piece together what is going on and where you are. I feel like the moving floors should have a little more indication of which way they are moving you, but overall I really enjoyed!
Play game
It is dangerous to rewind's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #497 | 3.426 | 3.426 |
Game Design | #562 | 3.222 | 3.222 |
Graphics | #584 | 3.352 | 3.352 |
Overall | #665 | 3.071 | 3.071 |
Innovation | #720 | 2.944 | 2.944 |
Fun | #751 | 2.889 | 2.889 |
Audio | #875 | 2.593 | 2.593 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The game is set in domain of time, and by moving through it you are rewinding time
Did you write most of the code yourself and made all the assets from scratch?
Most of code was written by myself from scratch, but about half assets were from free packs on asset store
Comments
Things I liked, I really liked the concept of moving through time and I love how that was represented in the environment with the player moving at different speeds. I think you had a very strong narrative aspect to your game and I really felt it through the eccentric scientist character.
Things I didn't like, the ending to your game just started to tank in fps there for some reason? Probably all the grass but it did start to run a lot slower. In addition I feel if you are going to pull an ending like that it needs to provide more of an answer to the player? A lot of the game is spent wondering through time in confusion so I feel it might give the player more clarity behind what happened if you end it with a tad bit more explanation.
Overall though I liked it a lot! Hope to see more games from you in the future!
- Von Harley
This game was amazing! I can't believe you made it in just a week. It looked very polished and the graphics really went along with the story very well.
Nice game, well done.
The one problem I have with it though, is that I don't really understand the goal of the game? I get that you are trying to make the player feel lost, which works. However, the player should still have a goal, probably, finding his way back. I felt like I was just randomly running around, instead of working towards the goal of getting back. TLDR try to give the player clear goals and clearly show their progression.
I'd really appreciate it if you would have a look at my game as well, and be sure to download the smaller version.
Great game narrative and i thought the camera controls were good once i got use to them (even with using a laptop trackpad). Could you make it more obvious that the boxes are hurting you?
I liked the idea of a scientist using a timemachine to travel back in time, as the theme. However building a lore about the game through textboxes didnt really work with me, because I was focusing on the gameplay too much. The gameplay itself was fun, but the crates were kind of hard to dodge!
Keep it up!
A nice story about time travel. The problem comes down to the controls and camera movement as you travel across the level. Other than that good work.
You mentioned that there was a problem with the ending in the browser. Seamed to work fine for me.
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