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Boundary of Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #55 | 3.867 | 3.867 |
Game Design | #111 | 3.867 | 3.867 |
Fun | #149 | 3.733 | 3.733 |
Overall | #160 | 3.689 | 3.689 |
Graphics | #233 | 3.867 | 3.867 |
Theme | #432 | 3.533 | 3.533 |
Innovation | #470 | 3.267 | 3.267 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Your goal is to rewind time from a catastrophic time travel test, since, y'know, being in a dead universe is terrible.
Did you write most of the code yourself and made all the assets from scratch?
Code was 95% brand new, 5% adapted from one project (because I was too lazy to look on StackExchange). All art and sounds are, but music was found in asset bundles I bought. One track is 'Out of Time' from 'Three Red Hearts, Prepare to Dev Edition' by Abstraction (http://www.abstractionmusic.com)
and every other song is from '8 - bit Music Booster Pack' made by Bert Cole (www.bitbybitsound.com).
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Comments
I really liked this! RPGs are my favorite genre, and seeing someone make something like it in a week is great! The story was interesting, the puzzles were fun, and it was all around a joy to play. Liked it a lot!
Great game, i really enjoyed the story, i would recommend adding a outilne to interactable objects when you get near them, so player will know with what he can interact, so there's smaller chance of player getting lost, also i would recommend adding resolution option to the game, or atleast setting it to native resolution of player's display
this was awesome! great work!
Very nice game! i really like it
I have soft locked myself in the cargo bay, when I didn't open the upper right box room (draw a state graph and you will notice that you can get stuck). I would recommend to reset the room when exiting, then it wouldn't be a problem.
At least the walking speed was good, so it didn't take too long to retry.
Nice touch with the different pitches for different characters. (also funny anti loose system in the cargo bay:))
Sorry about that! I didn't playtest the cargo bay enough after the changes I made to it.
This is like fortnite battle royal
but you dont have what you need yet
Loved the old vibe this game gave me. Lots of details in it, found myself looking around to discover more stuff. The puzzles were kinda repetitive, though they were fine for being done in a week. The storytelling i feel like it's the strong point in this game. One of the most originals i've seen and good one. Felt short, so that's a good sign, left me wanting more, congrats!
I thought this one was fun and reminded me of old SNES adventure games. It seems like a lot of thought was put into the story and the little details you can find if you investigate the environment. I'd be curious to see more puzzles and/or gameplay elements in the story's future. Nice work!
Felt like a really complete experience! From start to finish, it felt like a GBA RPG in the best ways possible. The only complaint I have is that the puzzling can sometimes feel simple and tedious, so expanding upon that with some more variation would be an interesting direction for the game. Overall really liked it; the graphics are good, the storytelling is great, and the easter eggs are awesome :)
I was on a bit of a "puzzle" block, sorry about that. Thank you for the criticism, though! It lets me know I'm not that crazy.
The artwork was very nice, as well as the dialogue for a lot of interactables. Good use of puzzles. Good short and sweet game. Reminds me of Legend of Zelda: A Link to the Past.
Game was extremely fun and the audio fitted the game well the artwork looked crisp and clean
dem! this was neat :D